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    Ascension of the Technomancer - a chronicle

    Call me stupid, but I never figured out the gravel gun. Wind a spring, craft it with the gun, have some flint (or was it gravel) in your inventory and you should be able to shoot, right? That didn't work for me, ever. Not even if I cheated in a fully-loaded gun. How do you shoot this thing? As...
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    Ascension of the Technomancer - a chronicle

    Oh, by Loot++. It took me a while to find how that was done. It won't be much of a slowdown, though: once you have the transformation flame and access to a rainbow forest, you have basically unlimited cave crystals - and getting to multiblock casting isn't that expensive in crystals. It's after...
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    Daihoks 1.12.2 Modpack.

    One channel per 10 mass-produced items? Cheap compared to the physical space taken up by 10 times the number of drawers, even more so if you prefer a high-tech appearance. @Daihok : I can provide a schematic for a 512-channel controller setup if you want.
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    Daihoks 1.12.2 Modpack.

    If you have Extra Cells, you can keep your mass-produced items in ME Block Containers. They can only store one item type, but they store up to 524288 of it, the container cells cost not much more than a 1k cell, and you can put ten of them into an ME drive.
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    Ascension of the Technomancer - a chronicle

    Hmm...thanks. Sounds easy enough. That's the easy part though. I can put mods together in a pack, I can also script, and I have an idea where I'd want to go with the scripting. However, things get difficult when it comes to bugs caused by mod interactions and performance problems, such as the...
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    Ascension of the Technomancer - a chronicle

    So...it appears chapter 1 of my chronicle is coming to a close. Chapter 1 was defined by function over design, no resources to spend for aesthetics, and consequently nothing much to really showcase except said functionality. If I can now branch out, the reason is that my considerable efforts...
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    Age of Engineering Series!

    I was using 32 alloy smelters. 3 arc furnaces may be faster, but only if you can automate them to use all slots. That's doable with RFTools Control I think, but I couldn't be bothered so late in the game. My one arc furnace was used only for stuff no other machine could do. Also, the arc...
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    Ascension of the Technomancer - a chronicle

    Yay, I have bedrock technology! This little facility is designed to both break bedrock (with the bedrock breaker down there) and to process the dust - there will be a blast furnace there instead of the furnace, which I used to make the tungsten for the bedrock breaker which also requires the...
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    Ascension of the Technomancer - a chronicle

    I am doing that, indeed. Unfortunately, the pack creator hasn't been present on his github repository for a few weeks. I hope that's not a sign of things to come. There's also the problem of updating Reika's mods. You wouldn't have an idea about what's causing that? The symptom: as soon as I...
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    Ascension of the Technomancer - a chronicle

    I am running some gasoline engines, their power is required to make aluminum alloy. However, since ethanol production requires some resources not infinitely available at this point and some logistics are currently unavailable as well, I won't use the gasoline engines for machines that I keep...
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    Ascension of the Technomancer - a chronicle

    I'm fighting with the pack again.....RotaryCraft Aluminum Alloy is unobtainable because all aluminium unifies to GT aluminium, but RotaryCraft's alloy recipe accepts all aluminium variants except the GT one. I changed the config and now for some odd reason everything unifies to libVulpes...
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    ChromatiCraft - a comprehensive guide (WIP)

    Sorry wrong thread. Auto-filling the reply box sometimes has odd effects. BTW this guide is for v15. It is incomplete for the current versions of ChromatiCraft. I'll update is once I know of the most relevant changes.
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    Ascension of the Technomancer - a chronicle

    @Pyure If in the GregTech unification config, you set the entry B:gemMagnetite_false=true then the lodestone can be crafted from the magnetite gem and it won't turn back in the inventory. Problem solved. I have no idea what exactly here is supposed to be false or true, but it works :)
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    Ascension of the Technomancer - a chronicle

    Finally, I can fly at a reasonably fast speed! Also, fully automated ore processing with a RotaryCraft extractor at minimum power using four steam engines. I don't think I've done that before. The jet fuel production also runs on four steam engines. Ore processing is excrutiatingly slow, but...
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    Ascension of the Technomancer - a chronicle

    I'm thinking of adding a furnace recipe to smelt the gem into the lodestone. I can then pull it out and use it in ways that it never enters my player inventory. A bit awkward, but I can't identify the mod that does the auto-conversion. An auto-conversion into the lodestone would actually make...
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    Age of Engineering Series!

    Here's what I did: One interface interfaces with a crate. There are 32 alloy smelters, and all AE2 patterns are made to craft 32 of the target item instead of one. Conduits are used to connect the crate with the alloy smelters, and counting filters are used to make sure that only one set of...
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    Ascension of the Technomancer - a chronicle

    Most of ChromatiCraft is pretty straightforward, but there are a few elements that contribute to people's difficulties: (1a) ChromatiCraft tracks your casting experience, and the numbers are mostly hidden from you. New research levels let you unlock more fragments, but there are up to three...
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    Ascension of the Technomancer - a chronicle

    While I'm at it, I should mention two other progression-related bugs I've found in this pack: (1) ReactorCraft lodestone can usually be made by crafting the "Magnetite Gems" coming out of the grinder or the extractor into lodestones. However, due to some auto-oredict conversion function...
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    Ascension of the Technomancer - a chronicle

    I had noticed. Additional ".jpg"s in the filenames will do that. Fixed. And thanks. As for ChromatiCraft, I think it may be my favorite Minecraft mod. Tons of functionality, a strong aesthetic identity, a fascinating "tech tree" and design principles that appeal to me. The only thing that's...
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    Ascension of the Technomancer - a chronicle

    Hi again. There's still not anything visually impressive to see in my base, but there was significant progress, some of which may be of interest. For instance, this unassuming little flame is one of the most powerful devices in ChromatiCraft. What it does? It's called a "transmutation flame"...