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  1. PhilHibbs

    Thaumcraft 4.1 - seriously easy compared to TC3?

    A couple of hours? Really? I don't believe you.
  2. PhilHibbs

    How long do you caveman?

    I like to find a village to set up in.
  3. PhilHibbs

    Nether changes... ridiculous!

    Is it?
  4. PhilHibbs

    Nether changes... ridiculous!

    This discussion is going nowhere. Some people like it, some don't. Is there really anything else to say?
  5. PhilHibbs

    Ask a simple question, get a simple answer

    Yes. Any entity can travel through them.
  6. PhilHibbs

    Ask a simple question, get a simple answer

    He is. And it is working. So either he's lying or you're mistaken.
  7. PhilHibbs

    Ask a simple question, get a simple answer

    Reverse it all. Set them to "can store energy", or whatever the "not full" condition is. Send a red pipe signal, and invert it at the lamp - "red pipe signal off" = "redstone signal".
  8. PhilHibbs

    Ask a simple question, get a simple answer

    I'd guess one of them is Tempestas, try scanning a cloud.
  9. PhilHibbs

    Magic Farm 2 venting and advice thread

    You can't safari net any boss-class mob. Hmmm, that makes me wonder... Quest Rams aren't bosses. I have some testing to do! (Off-topic for this thread, though, as TF ain't in MF2)
  10. PhilHibbs

    The Thaumcraft 4.1 Experience

    Pedestal?
  11. PhilHibbs

    Ask a simple question, get a simple answer

    You have to kill another player to get back to human form. (no, you don't, just kidding)
  12. PhilHibbs

    The Thaumcraft 4.1 Experience

    Hoppers are a little less ugly and more in keeping with the aesthetics of the construct. An import bus pointing up at the under-side wouldn't look too bad. Or, Hungry Chest.
  13. PhilHibbs

    Magic Farm 2 venting and advice thread

    I have seen non-node trees convert, but it is unusual. Maybe that was a bug in an earlier version of Thaumcraft. Those splash potion things can occur on any level of the crypt. I found them right by the stairs down from the entrance.
  14. PhilHibbs

    The Thaumcraft 4.1 Experience

    I agree, it's unlikely, but It's possible that each plant might have its own metadata on when it last grew, and the lamps might throttle themselves by not growing the same thing too quickly. I have no idea if that is the case.
  15. PhilHibbs

    The Thaumcraft 4.1 Experience

    Yes. Each lamp every so often reaches out to a random growable thing within its range and advances it on one growth step. Each lamp operates independently. I don't know whether the scaling is linear or not, two lamps might try to grow the same thing at the same time and only grow it one step...
  16. PhilHibbs

    The Thaumcraft 4.1 Experience

    7. One Herba jar fed from a furnace burning leaves can support 12 lamps, which will keep a single harvesting golem constantly busy.
  17. PhilHibbs

    [1.6.x] Thaumcraft 4.0.5b Research Cheat Sheet - 1Mil Views!! - Topic above me is a doodoo head. HA!

    Yes, I have one excavating in St. James's Park right now. Not found any gold or diamonds yet. (no, they don't work)
  18. PhilHibbs

    Ask a simple question, get a simple answer

    You can't.
  19. PhilHibbs

    [1.6.x] Thaumcraft 4.0.5b Research Cheat Sheet - 1Mil Views!! - Topic above me is a doodoo head. HA!

    Dan200 sells 3D-printed turtles, I have a bunch. GI Joe Thaumostatic Harness?
  20. PhilHibbs

    The Thaumcraft 4.1 Experience

    Yes. My bean farm is floating 1 block overhead.