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  1. K

    Best Early Power Gen

    Not that I can see, unless you have good diversity. Those are the rumors DoctorOr has been whispering in my hear. I wish I understood what SirSengir was thinking with his farm design. They're basically worse in every way. The only reason anyone fires one up is to harvest forestry-specific...
  2. K

    Best Early Power Gen

    Unless you have a redstone energy cell to buffer them, they are terrible early power gen. Your first REC goes in in front of them, and then they are the best. They have no middle ground. If you are not buffering power, use TE steam engines. If you are, then use Railcraft.
  3. K

    Computer Craft recipes, overpowered?

    Brb writing a CC botnet.
  4. K

    Best Early Power Gen

    Just be aware: forestry biofuel will soon be nerfed.
  5. K

    Computer Craft recipes, overpowered?

    Do people actually experience comptuercraft being overpowered in real play? Even pretty serious powergamers tend to use something else if they can. This seems like one of those on-paper complaints or complaints written because a non-programmer feels left out (or a programmer is irritated that...
  6. K

    Gregtechs role in the modpacks.

    Indeed. I really like that PC's config file is so comprehensive! Don't use redstone conduits. Use very short lengths of gold conductive pipe or direct connections. Every connection except direct connection is lossy.
  7. K

    Best Early Power Gen

    They're power positive for wood. My experience with the bio reactor stuff has been... less than stellar. It's basically a nice way to burn off extra seeds and produce, but it's far from useful in my experiments. I guess it might work better as the final input to a HUGE sum of farms, as the...
  8. K

    Best Early Power Gen

    There's pretty much no argument that the first thing an enterprising power generator goes for is a lava tap in the nether over a large sea. It's easy to do early, can be easily relocated, relies on materials that you can gather in the nether pretty effectively, and can be quite compact. But...
  9. K

    Applied Energistic Storage Room!

    Yes. ME chests are just nice I/O peripherals. I personally use a ME wireless access point. My storage room is hotbar 1. But I only did this after I got my speed MPS hooked up so that I could quickly move in range.
  10. K

    Applied Energistic Storage Room!

    AE storage rooms can look cool. You end up with 1/2 totally blast-vulnerable blocks containing everything. Show us your server cages! Also, I know some people use prioritized ME chests containing pre-formatted cells to provide stuff. Show us your AE builds! There are people who use AE as the...
  11. K

    Gregtechs role in the modpacks.

    You can hit that ratio with 2 iron tubes or 1 iron tube and 1 choke tube. See the documentation. You start at 6:2, but two efficiency Is would bring you to 4:2. Are you allowed to have 2 efficiency tubes? You'd do what you do in IC2 anyways, output to a power source, transform down to a lower...
  12. K

    Tekkit + Voltz + ThaumCraft?

    Very clear and indisputable point here. It is 100% okay for you to take a bunch of mods that the authors offer for download and put them together however you like. Where things get complex is when you re-distribute that publicly. There are lots of debates about mod sharing policies, but they...
  13. K

    Gregtechs role in the modpacks.

    Mystcraft is great because it means you can have a war age where people can legitimately make ruthless and terrifying contraptions. I don't like personal-scale PvP in minecraft, but I love adventure puzzles and I've done a few ICBM challenge games with a group and they were really fun. But the...
  14. K

    Tekkit + Voltz + ThaumCraft?

    PowerCraft doesn't work very well with recent forge versions, so no. I did try!
  15. K

    Gregtechs role in the modpacks.

    If you have problems with griefers on your server it is not because of the mods installed.
  16. K

    What Items Do You Think Players Under-Use?

    Factorization in general. And I see more people using it in ultimate. :) MineFactory Reloaded. Folks: did you know you can set up high output farms for trivial energy costs? MFR machines behave like Buildcraft machines: they slowly nibble up power. So unlike a lot of EU-based machines you can...
  17. K

    Gregtechs role in the modpacks.

    I wish more people were willing to try it. They're doing great work on that modpack that all-too-often gets dismissed by handwavers who feel that ICBM makes it a griefer/factions modset.
  18. K

    Tekkit + Voltz + ThaumCraft?

    Yes. I have one. If I ripped out Thuamcraft, Xycraft, RP2 and a few other goodies it might even be legal to distribute. It works pretty well, although I've been having problems getting Wireless Redstone to play well with it. I can give you my config files if you like. It feels shockingly...
  19. K

    Gregtechs role in the modpacks.

    If you want that electrical experience, throw in UE & friends from Ampz. It's a lot better than people give it credit for. It actually plays really well with Buildcraft because Mekanism's energy cubes will output UE, EU, or MJ power on their output face. So you can freely power everything with...
  20. K

    Gregtechs role in the modpacks.

    It's a config option. That said, I think even the author has conceded that the flight recipes in GT are not really balanced to the cost of flight in a modpack containing GT and Gravisuite. There is really no reason to ever build thrusters if you can get an advanced nanochest.