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  1. K

    Would this Mod Pack interest you?

    If you have Tinker's Construct it really feels like dartcraft would be superfluous, or vice versa. Both are good, but you'd be advised to pick one.
  2. K

    I HATE GREGTECH CONFIGS!!!

    Someone is breaking it. I am not sure who. I thought maybe it was underground biomes but I disabled its stone recipe injection and it didn't go away.
  3. K

    I HATE GREGTECH CONFIGS!!!

    I actually agree. The gregtech configs are a pain and poorly documented. Also, I am pretty sure somehow greg is breaking the stone button recipe. I can't prove it yet, but it's the common factor in a lot of modpacks where you cannot craft stone buttons.
  4. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Yeah I think he did it while he's rewriting it, but a lot of people are mad. Searge has started maintaining an open source fork of MFFS2 in protest. I think Cal doesn't get along well with the rest of the Forge modding community. Or they don't get along well with him... either way, I suspect...
  5. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I sort of figured that was the case. MFFS3 is actually a significant improvement of MFFS. I'm rather excited about it. The existing MFFS wasn't bad, and I'm sad Cal decided to close its source. But MFFS2's mechanics were somewhat... boring. Compared to the new liquid force stuff, anyways.
  6. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Honestly? I dunno! Mekanism can stand on its own, it seems. And worst comes to worst, we just do gt easy mode. Which is too bad ebcause the atomic science stuff is so dang fun!
  7. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    As ApSciMorgs said. Although we could live without it. There are other ways to get pearls...
  8. K

    Would this Mod Pack interest you?

    Just put a # in front of them for now.
  9. K

    Dumb Modular Powersuit Tricks

    This is cool, but probably not intended. :)
  10. K

    Would this Mod Pack interest you?

    Be aware that it's got some incompatibility with the current forge. I can reliably crash my client with index-out-of-bounds errors with it. The hardest thing about that dartcraft mod is how redundant it is with Tinker's Construct. In some ways I like it more than TC, in other ways I like it...
  11. K

    Factorization processing. Is it worth it? Also, a concept.

    YES WELL NOT ALL OF US ARE ANY GOOD WITH BEES ARGH WHY DO MY BEES ALWAYS SUCK WHY DO I FAIL AT BEES. Seriousness: if MFR harvests thaumcraft flowers, holy crap are you in business.
  12. K

    Factorization processing. Is it worth it? Also, a concept.

    Mercury cells are slightly harder to come by than flint. :) True story.
  13. K

    Factorization processing. Is it worth it? Also, a concept.

    I am pretty sure you can triple all all the base metals with just UE. It's just as we discussed that you need a constant supply of flint. It's too bad minechem is "broken"; that'd be a really cool way to do that. Yessssss.
  14. K

    Dumb Modular Powersuit Tricks

    Niiiiice. Is this the latest build? Can I get this today?
  15. K

    Factorization processing. Is it worth it? Also, a concept.

    I think we worked out how to reduce its footprint by one square horizontally. You'd do this by transposing directly into the turtle then having the turtle spitUp into a vanilla droper that'd drop the object into an adjacent hopper (so the turtle never turns and breaks the transposer's link)...
  16. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    It just leaks memory and generates chunks ever so slowly.
  17. K

    Factorization processing. Is it worth it? Also, a concept.

    Thanks. And the changes to factorization vis Aqua Vitae have been in since the steam boiler addition. Pre ..27, at least. FWIW, if you have UE installed there is a pretty nice Ore Triple pipeline you can do that is not 20m long. In fact, it can be quite quick. It consumes flint though, so...
  18. K

    Factorization processing. Is it worth it? Also, a concept.

    Yeah, this system spikes your yield up with just the initial investment of the slag furnace (which doesn't need fuel once you have furnace heaters) and a grinder. The grinder is slow to start, but not terribly slow once it is running. So you can hit 250% yield right out of the gate. You can...
  19. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    You can do it early game if you spike it. But you can do a lot of things early game if you spike it. Traps and tricks are "fun". I will probably be rendering some rooms of my house "off limits without permission" in such a way that they are fatal. I have ways of doing this that are not just...
  20. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    From our Mekanism.cfg: D:EUToJoules=0.05 B:EnableSounds=true B:ExtrasEnabled=true I:JoulesToEU=20 I:JoulesToMJ=25 B:LogPackets=false D:MJToJoules=0.04 In terms of game balance, once we can get the UEEU conversion problem worked out it'll be apretty good situation...