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  1. K

    Closed 1.0.4: Tinker's Crossbow Bolt Strangeness

    TIC is removed in this pack, this isn't a bug
  2. K

    Open 1.1.0: 1.1.0 Oak Drawer Dupe...

    Version: 1.1.0 What is the bug: if you have storage drawers and you try to put a Oak Drawer into an Oak Drawer it places them but doesn't remove the ones in your inventory, I ended up with over 300 before I realized it was duping... Mod & Version: Storage Drawers 1.9.7...
  3. K

    Infinity Evolved Skyblock - Slabs

    Ok I think I figured out why, this effects my ghetto modbspawner as well... When this is loading it loads slabs after it loads solid blocks... Since I noticed this happening I started logging out on solid blocks, I just logged in and watched the slabs load after and let a bunch of mobs out of my...
  4. K

    Infinity Evolved Skyblock - Slabs

    Went to log in and upon login the slab I was standing on disappeared and I fell into the void, respawned and got no gravystone or death marker... Had to revert to a previous save to get my equipment back but lost several hours worth of agricraft plants... This is the 3rd time I have fallen...
  5. K

    ProjectOzone ProjectE

    Happened to me in several times, It's gotten to the point that I make an extra storage system and start putting 1 of every item in it so I can recover any items that were complex or anything... There has been an open issue with this at the projecte github for over a year now
  6. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    If you make emc flower you can generate emc a lot faster... just google "ee2 emc flower" it works the same in projecte. The first flower takes a bit to make but once you get 3-4 you generate insane amounts
  7. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    On a bright note, since I have almost 10 figures of EMC it should go quickly :D
  8. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Oh my lord I am dumb lol... I didn't even notice you can scroll down on the quest window, just never paid attention. I have a crapton of quests to go ><
  9. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I cleared jetpack house>mayor>smeltry>greenhouse.... And that is where I was "stuck" while building an emc flower. If I found it from a quest it's possible I deleted it by accident but not very probable because every quest item I have gotten I've taught my table and then put in a chest for...
  10. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Where I was stuck was not having the smeltery to make invar with... I cheated a piece of clay in then felt bad so I deleted it. Then I made a mob farm and used XP and the uncrafting table to break down some of the seared blocks from the smeltery building. After I made the needed blocks to...
  11. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    So after building a dark matter suit and clearing every building (I think)... The only mobs that spawn now are endermen and slimes... I still couldn't find clay. I cheated a piece in, sorry not sorry lol
  12. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Dumb question time... How on earth do I get clay? lol
  13. K

    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    I am on the 1.0.1 and ran into 2 things so far... Basic Quest "QDM Introduction" said would flash completed yet the completion button would stay greyed out Philosopher's Stone keeps turning into a stack of cookies or when I try to get it out of the table I only get cookies >< I solved this by...
  14. K

    DW20 1.6.4 1.0.12/13 Corrupt world?

    Problem started in 1.0.12, I made auto-spawner mob grinder fed by 2 cow farms... Under one cow farm I put sewers and then I put fluiducts under those to try and pump the sewage to a tank. Some how the fluiducts got mob essence and not sewage in them (never had them near or connected to the...
  15. K

    What Would Make MFR Balanced?

    Thank you for rewording everything I have said in this whole thread...
  16. K

    What Would Make MFR Balanced?

    Yup, you totally didn't even read let alone COMPREHEND anything you responded to. I said I love this mod and love to use it. You are the one forcing you're way into a theoretical discussion about comparing this mod to others that (even if you don't believe it) are in the same pack... You're...
  17. K

    What Would Make MFR Balanced?

    Lapis, I just feel bad for the little guy... It's like Pluto, stuck way out there where you have to make an effort to get to it yet everyone wants to take it's manhood away...
  18. K

    What Would Make MFR Balanced?

    You are still stuck on things like "easy" vs "hard" when the conversation is actually revolving around "quicker" vs "longer"... MFR is really, really, REALLY cheap for what you can get, is that OP (I think OP can be defined in this case by a single mod that really out produces everything else...
  19. K

    What Would Make MFR Balanced?

    Well... I think one thing everyone here can agree on is making the upgrades for MFR require the one below it, and maybe lapis being a bigger upgrade then +1 lol
  20. K

    What Would Make MFR Balanced?

    :D minimalist!!