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  1. K

    [1.6.1] Nothing Matters; Alchemy, Transmutation, Automation and a bunch of other stuff

    Light not being free and perpetual really messes up a lot of stuff in vanilla. Why do it? What do players using your mod actually gain from that? Remember you exist in a universe where you may be used alongside such mods as Extra Utilities which can banish mob spawning in a 16 or 64 block...
  2. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    It's your mod, it's your steerage. :) I'd love to be able to build a machine shop as least as useful, rich, and interesting as the stuff we build in TE, only with the added layer of a huge number of custom configurations. I think your core mechanic is awesome. All I care about, really, is...
  3. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Well if you did make a proper multi-block that you'd have to make of the right size before configuring, then you'd have shared redstone for every block. The first step I'd imagine is to have a multiblock that just gives you more faces but the same number of internal tanks and inventories, and it...
  4. K

    Nominations for Forum Moderators

    The forum regulars are a small group. Active modded minecraft players worldwide would probably barely fill up a basketball arena.
  5. K

    Nominations for Forum Moderators

    Always aim at alienating asses as alliteration answers all articulations. All amusement aside, alliteration amazes again and again. Even elementary examples engender engagement. Someone should tell certain high-and-mighty youtubers who like to come in here demanding we all squat on 1.4.7 about...
  6. K

    Nominations for Forum Moderators

    Someone who is not an unmitigated ass?
  7. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Ha, how does that even work on a mac? It's case-preserving-insensitivie.
  8. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Hey, heads up on a bug. The item extractor texture is broken. And an aside about Gascraft, in our pack the only thing you can extract from any shale/bedrock resource with the fracker is oil.
  9. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Awesome! I can't wait to get this into RR. Even as it stands it still seems like it could be really exciting.
  10. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Like, break-maps-requiring-a-rollback worlds buggy or, "I guess I can't get hydrogen that way" broken?
  11. K

    Resonance Unleashed - [Closed - merged into Resonant Rise]

    Yeah I dunno how, a priori, you break out of the crowd. But the net result is that you cannot "compete" with the existing FTB packs in the FTB space. Which is too bad, because then the community could try and make something really compelling. Anyways I am plenty happy. I'm not sure if this is...
  12. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    It'd be great if there was an ejector face that also could push power or liquids. The unrealized and poorly implemented dream of gregtech was powered multiblocks without all the cabling.
  13. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    We're still in the evaluation phase. My initial concerns are actually about the mod being a little underpowered. Our issues with power balancing are not really your problem modulo your ability to provide a config. :) Yeah. If you set up a sharing face that'd enable really amusing builds...
  14. K

    [1.7.10] Engineer's Toolbox - Now with programmable sockets!

    Emasher, I don't suppose I could prevail upon you to offer configs for your power conversion factor? I didn't see them in the mod. I'd love to include your mod but I have to balance fully four different means of power conversion in my modpack (some of which are fixed). At any time when power...
  15. K

    Resonance Unleashed - [Closed - merged into Resonant Rise]

    I've thought a bunch about this. And I am willing to remap our block IDs to the FTB scheme for the 1.6 transition. This is doubly true if we can find some way to produce a Midas patch file. But since 1.6 will pretty much demand map resets, I'm okay with it. The thing I am not okay with is...
  16. K

    FTB Unleashed Adding Power Converters

    Consider adding one of the many other mods that does this. Mekanism and Engineer's toolbox both do this in a very interesting way. If you DO add Power Converters, consider removing the steam intake. PowerConverter's model basically cannot do what people want it to do: convert power in a...
  17. K

    FTBUnleashed. First Impressions.

    We had troubles with this mod. There were a legion of item duping bugs and item loss bugs a month ago. Especially if you try to automate it. 1.5.2 Forestry has probably the best analogue to the project table in the Workbench. It keeps the last 8 recipes and has a forestry-machine-like...
  18. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I have a "blooper reel" of me dying over and over in increasingly absurd ways. I was planning to save it. I had one where I got a phone call and you can hear me talking to my sister and then I go, "OH! A ZOMBIE! NO I'M FALLING!" and you can hear my sister yelling into the phone, "Dave? Dave? Are...
  19. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Because of the release of my modpack I've been really busy. And also I have come to the conclusion I made Lethamyr too hard! I died on camera! Now for various reasons I keep backups of my world as I progress (mostly so that I don't die OFF camera or have a glictch break the world or something...
  20. K

    Nominations for Forum Moderators

    You wouldn't be a bad choice either, Exedra. But I agree Omicron and Saice would be excellent. Of the two, I suspect Omicron would like the job more. Saice is such a kind shoop.