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  1. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Episode 29 is out, in which I show off some tree breeding stuff from Forestry then start setting up a basic sorting system for my base using logistics pipes, which is a relatively recent addition to Resonant Rise.
  2. K

    Squids Are OverPowered

    MFR treefarms are trivial to set up. They also output a lot more power than this. The simple truth is that MFR makes it very easy to generate lots of power. Even without the boiler, this is a good call. This power loop might need to be nerfed a little bit, I'm I'm pretty certain the jailer...
  3. K

    Why isn't Factorization compared to TE or IC2?

    I still think the opposite is true. 120 silver is really not that much. If you're not using lead for factorization wiring, then it's easy. And it's free MJ. Things that make free MJ are somewhat rare and usually multi-stage builds.
  4. K

    What is life without GT?

    All of this misses the point of the objection. Gregtech isn't "too hard." Gregtech does extend the middle of the game out significantly and a lot of the original content is quite clever. I miss parts of the mod too. The objection is that the author is unstable and has shown he will break a...
  5. K

    Why isn't Factorization compared to TE or IC2?

    Sounds like the power curve for steam engines got more linear.
  6. K

    Block Placer

    How are you filling those drawbridges as you mine? Btw can I claim credit for the genesis "Poppycocks hates ____" meme? Because I really, really like this meme. I also like how it's basically all dartcraft trolling.
  7. K

    Dumb Modular Powersuit Tricks

    Changelog: Added Heroinebrine.
  8. K

    Why isn't Factorization compared to TE or IC2?

    Did this change recently in Factorization? I thought that each mirror output 1 mb steam per tick and to power an industrial steam engine you need 40 steam/tick.
  9. K

    Looking for a FTB partner!

    This sounds like the least fun thing to do in the entire universe. The OP might have a better time going to the dentist.
  10. K

    Red Power 2 status?

    Sweet Necro'd Threads, Batman! Oh well.. anyways! Taeberry pie is a sweet dessert dish in the vein of apple pie. :D But actually, I selected Pie on purpose becuase this stops people from cutting things in half down the middle; you can't say it's equal unless people are equal in top and...
  11. K

    Automatic crafting table :(

    If lasers get rebalanced to be easier, then that makes total sense. As it stands most people are working around it with other mods and just ignoring the content altogether when possible. Which is a shame, because your ACT and the way you can make a shared pool of lasers for a factory floor is...
  12. K

    Ampz Mekanism recipe glitch?

    Ampz is a defunct pack that basically does not work. It never worked well. I'd suggest playing a different pack that is better maintained, because Ampz was basically unplayable. I say this having tried very hard to play it.
  13. K

    before I put this this in a bug thread... BC lasers

    All this is assuming you don't just build a billion boilers. My observation is that the ecosystem is kinda Forestry dependent. You can do a has-work trigger on the machines on the power supplier pipe, then trace pipe wire down to a split point for that network and cut the power. This would...
  14. K

    I didn't think this was possible

    haha it's cute you can stack reinforced to 10 like that and it actually calls it unbreakable. :D For those who don't know, for every level of reinforced there is an extra 10% chance to ignore the durability cost per block broken.
  15. K

    The Multiblocks!

    You did it again.
  16. K

    before I put this this in a bug thread... BC lasers

    Those are all really hard to do automatically. I wonder if the supposed policy of not including objects from BC submods means they expect you to use Additional Buildcraft Objects to make this work? It has both power switch pipes and power diode pipes which are really required to do that properly...
  17. K

    before I put this this in a bug thread... BC lasers

    I guess I will have to try building it. I suspect this does not work even a little bit because the "power requested" signal and subsequent redstone updates will propagate to the engines faster than power can feed through the BC network to satisfy it. No I appreciate that. I just do not...
  18. K

    before I put this this in a bug thread... BC lasers

    You can measure it. It's small. But even if that's the case, it doesn't matter. The cooldown behavior totally kills this plan. Unless they removed it, your idea wouldn't have ever worked ever. Since like 1.2.* buildcraft, old tekkit days.
  19. K

    before I put this this in a bug thread... BC lasers

    This is untrue. They cannot turn back on while cooling down, and they do have an efficiency curve.
  20. K

    before I put this this in a bug thread... BC lasers

    Does this actually work? It's my understanding that the tick ordering for engines will be somewhat unpredictable. Many Buildcraft engines have power outputs based on efficiency curves, the relevant variable being "time running". Is it even more efficient to turn your engines on and off? For...