Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. R

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Block IDs under 255 hardly ever conflict, so it isn't much of a problem. I'll take a look at ores and such just to make sure, though. What I do with block IDs is similar to what you're talking about. I organize it a little further by grouping mods together that work together. For instance, IC2...
  2. R

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    Oh, unnamed items aren't errors. Usually mod authors will place those items in their mods as placeholders for future items. Think "reserved for future posts" in guides on forums. I remember a couple mods back in the day using unnamed items and blocks to hold the logic of complex interactions...
  3. R

    1.5.1 Beta Pack-DIY Edition (now with 1.5.2)

    I'm building my own pack, and I'm getting errors out the wazoo. Lol, NEI makes getting ID conflicts resolved so easy, though. Just add one mod at a time. Launch MC, get into your world and dump item IDs inside NEI options. Add the next mod. If there are conflicts, look at your ID dump and put...
  4. R

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    My son got appendicitis and had his appendix removed yesterday so i haven't done anything on the challenge. I most likely won't be back home until some time tomorrow. I will have some more input next week, though. Rymmie1981 junior is doing better than expected, so there's no worry.
  5. R

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Just to clarify, I wasn't complaining about it being too hard, per se. It was intended to be an observation of how the rules define where you start your first settlement. Of course, the Iron Stage opens it up to being able to relocate to anywhere you want because you can now take your water with...
  6. R

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    A small issue with this challenge is the ban of using iron at all for so long. A farm is difficult to start without a bucket which can't be made for a long time, unless you find one which is hit-or-miss. On the one hand, it's awesome for the challenge. On the other hand, it really constrains...
  7. R

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    Yeah, use whatever you want. I was thinking along those lines for spelunking. I tend to stripmine, so I'm thinking about requiring a small platform every ten levels with "man-made" connections(stairs, ladders, elevator rails in later tech, etc.). That rule would also apply to ravines since...
  8. R

    [CHALLENGE] (v4.3-ish 6/7/18) Refugee to Regent Kingdom Building Challenge

    I'm about to start this challenge. I have the perfect seed for my future kingdom, too. One thing that I'm thinking of doing is adding one level of difficulty for this where I can only travel a maximum of 15 blocks from the nearest "man-made" structure on the overworld. The first tether would...