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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    Maybe that would work. I hqm edited my way through. I have done more testing on the drilling rig: I built the latest version of GT from github and made a test world. My test rig ran so much faster than my identical one in my server, while using the same power: 106EU/t This makes the oil...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    I just went through the Plastic (Ethylene) quest in the Silicon age, and encountered two issues: 1. (Minor) It says that ethylene can be obtained from hydrogen or steam cracked naphtha, but I could only get it from steam cracked, no recipe for hydrogen cracked. The earlier hydrogen based...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It is possible that the generator is underperforming, but that should just make the machine shut off, as it does if it runs out of energy. The tier is determined by how much energy the block could accept from hatches, rather than how much it actually gets. Also, apologies I have posted this in...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    I have built the drilling rig, but I think it is working slower than advertised. It is taking 8 seconds per cycle, but the book says it should take 4 with an MV energy hatch. I have also looked at the current source code, which seems to say it should take (1280 / 2^minTier) / 2^tier ticks per...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have built the drilling rig, but I think it is working slower than advertised. It is taking 8 seconds per cycle, but the book says it should take 4 with an MV energy hatch. I have also looked at the current source code, which seems to say it should take (1280 / 2^minTier) / 2^tier ticks per...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    I did say "statistically impossible" rather than impossible. If there are only 8 reward possibilities (there are vastly more once you take into account number if items in bag, not just type) then the probability of seeing the same result 12 times in a row is: 1/8^12 which is 1/2^36 which is...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    I did some digging, and it looks like they are not working correctly: https://github.com/DoubleDoorDevelopment/JsonLootBags/issues/5 There is some issue that makes them get stuck on a certain reward, and it is probably down to an internal minecraft bug (or "feature"). I'm playing on a server...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    Good stuff. Are the reward bags predetermined or random contents? I ask because I've always chosen the components bags, but the vast majority of the time I have been given a couple of Emitter (LV)s. I have 35 of them now.
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    Yep, I absolutely see that oil is required to produce many items, and so oil is useful as a resource just like ores, but in terms of power generation until a long way into the tech tree it seems that lava power is just vastly simpler and more effective than any other form of power generation...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    Additionally, is lava power crazy OP in the LV era? I spent 10 minutes filling a lava drum in the overworld and that lasted me for like a week of gameplay putting it through 1 HP Lava boiler and a steam turbine. You get over 25M EU from a drum, and the lava boiler can be fully automated with...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    I managed to find the cave where the explosions are coming from, and it was indeed blown to pieces. There were a fair few creepers, but not so many to make me think that there could be a spawner. I didn't have time to search through the cave enough to be sure, as the whole thing is massive and...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    In my base it sounds like I'm under siege, there is an explosion that shakes the brickwork every 5 -10 minutes or so, sometimes multiple in a minute. I think it may be creepers exploding causing it. I think I saw creeper icons disappearing on the minimap timed with when I heard the explosions...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    Yeah, maybe. I haven't seen any enter minnies but they could be doing it. My two ideas were that it was some mobs fighting, or it could have been a type of mob that attacks torches or something. I didn't think it could be meteorites or anything like that as it is all happening underground.
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    Is there something in this pack that randomly causes explosions underground? I regularly hear random explosions nowhere near me, and every time I go into my mining tunnels after a few hours there are new holes blown in it now.
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    I haven't done either of those. the server had been shut down (cleanly) twice before the problem occurred, although I don't know if I had done any achievements before the first shutdown. There has only ever been me on the server, no updates (started on most recent version), and I have not used...
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    [1.7.10][Twitch/Curse/FTB] InfiTech 2u: Fear the Night .8 [HQM][GregTech balanced hard-mode modpack]

    I have played a map for a couple of days, using a server and I was unable to start the server up again this evening. It was hanging just before it would have come up, having loaded all the dimensions, and I would have anticipated it having gone to "preparing starting area" without any delay...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The reason your EBF is only drawing from two of the buffers is that each energy hatch can only draw 2A. The buffers could output 16A, but the hatch it is connected to will only try to take 2A from each buffer. This is why you need 3 LV energy hatches to power the EBF initially, as you need 128...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You are a lifesaver. I didn't spot that you could do that. Also do meteors spawn more in daytime? I was flying around at night, and there were no meteors for like an hour, but then come daytime I'm seeing one land every couple of minutes. It couldn't just be that I was missing them at night, as...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was on the phone for like an hour while my character was sitting in my moonbase, and when I came back there were like 30 I could find within 400m of my base... This will be painful.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How do people manage to get enough meteoric iron? I've been mining meteors on the moon, and I've got the tier 2 rocket, but I need another 75 meteors worth to make the tier 3 rocket. This will take many many hours at the rate I'm finding meteors. Is there any other, better, way to get meteoric...