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  1. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    oh the avatar? thats not mine :P infact, i think that was just a screenshot of a screenshot, should probably change it or make a signature disclaiming about it. although, maybe, if and when i get back into playing infitech, ill think about this. seems like a pretty good idea :)
  2. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    yeah, but thats just the point: i can barley even get to an EIO stirling engine, how expensive are they? do they require some tin or copper? iron? i dont think there THAT expensive though, so i guess it wouldnt be too bad. it would be nice if u could get villagers or something to mine for you.
  3. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    you know what would be nice? if u had some sortof early game autominer, like a really easy to set up, non- tin or copper requiring way to have something mine for you, instead of having to search for them tin ore veins (which i think i am cursed because, in all the times i have played this...
  4. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    is there a way to get alot of ore, easily? i had the spawns increased, yet i just cant find ore veins. i do what people say, to go around and look at the mountains for tin, etc, but i just dont like mining in caves all the time for tiny ammounts of ore, and the gigantic veins of iron or copper...
  5. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    you are right, it IS easy to replace extra biomes with bop, just do exactly that, with the files, and bilbiocraft extra biomes, and ur fine. just some minor gregtech errors on world loading, but nothing too serious (i hope)
  6. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    is it possible to change out extra biomes for biomes o plenty? sorry if this has been asked before.
  7. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    none, i dont think. just updated from 2.1.8, or maybe it was 2.1.8.10, and this bug appeared. even wierd, i think i remember that earlier on, i could macerate copper ore just fine, but i may have started the game again since then. i proably did, so maybe i just need to restart to fix it? i will...
  8. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    it seems to work with some ores, but not with some others. like for glaucomite or whatever its called, theres a recipe for, but for GT iron and copper ore, no recipe. it grinds fine, its just not a recipe ingame. it only happened after i updated from 2.1.8.10 (i think) to 2.1.9 that i realized...
  9. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    im not sure if this is just for me or not, but for some reason i cant macerate iron ore. i have a steam macerator, powered by working boiler. it can grind cobblestone and gravel fine, but theres no recipe for GT iron ore in macerator? and yet there is still one for iron ore in AE grindstone. is...
  10. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How do I make a support ticket? It's probably obvious but I don't see it on the OP.
  11. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    im pretty sure, i run singleplayer fine, and i can run a server, but whenever i try to connect it fails. and i didnt modify either of the mods, so it must be with the default download? does this happen to anyone else who just downloads both server and on the ftb launcher and try to connect to...
  12. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    https://onedrive.live.com/?cid=3315713F440A6017&id=3315713F440A6017!149 heres the logs, both FML and FTB located on my microsoft one drive
  13. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i am, but damage indicators, armor status, and status effect are all client mods right? so you only need them in the client mod folder? edit: also dynamic lights aswell?
  14. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    i did that, even delete my entire installation (deleted infitech 2 folder in FTB folder, deleted all the contents of the server folder, etc.) and its still not working, same error. is it something to do with server.properties? or maybe mod configs? does thaumcraft cheat sheet enable effect it?
  15. 123nick

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    hey guys im not sure if this problem has been answered before, but i just started up a server with the most recent server download (i think) and 2.1.9, yet its not working. it says: Mod Rejections [FMLMod:logistic pipes,FMLMod:forge microblocks, etc. and im not sure whats causing the problem. is...
  16. 123nick

    [1.6.4] Technicataclysm

    i tried adding the pack, but its not working it says that it is a invalid pack. please help
  17. 123nick

    [1.6.4] Technicataclysm

    if you ask me i think zans minimap should be replaced with mapwriter. mapwriter is much better, and zans minimap now is just a annoyance for me.
  18. 123nick

    My Little "Picture-Through"

    hey, if your so content with answering my question, why did you say "dont ask" on your original forum post?
  19. 123nick

    My Little "Picture-Through"

    why did you set the generation factor at 2.3?
  20. 123nick

    [1.6.4] Technicataclysm

    thank you!