Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh does it now, OK then. I found your thread over on the IC2 forum about this (versions 1445-1481 affected): http://forum.industrial-craft.net/index.php?page=Thread&threadID=11488 From my readings on the shaders mod forum, up to forge version 1469 can be used without problem. It is claimed...
  2. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, I got the shaders mod and SEUS working with this pack but I had to downgrade forge... Is there a specific reason why 1490 is being used? I downgraded this pack to 1448 and everything appears fine. 1448 is required by the shaders mod and it also appears to be the highest recommended too. I...
  3. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am going to link this here again as it is invaluable and explains the entire powertrain needed.
  4. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Also, on the concept of hiding NEI entries, minetweaker cannot hide things with null metadata; withTag({}). INpureCore can. I was able to hide the last few bits of mekanism using INpureCore. I wanted to pass that along in case that has been an issue.
  5. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The single IC2 solar panel that shows up in NEI for me (it is the 1 EU/t one) has no recipe associated with it... hover over it and press r, not sure if that is intended or not. If it is, could we get that NEI entry hidden? I even removed my mekanism.zs file just in case it was in some way...
  6. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    On the RTG debate... solar panels are disabled in this pack... why aren't RTG's? It is my personal belief that in a hardcore pack, nothing should be infinite or free. Everything should have an ongoing maintenance cost be that parts, fuel or energy. Nothing should be gated by time alone. Even...
  7. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Have you seen MysteryDump's setup? I linked a video in a while back. She has cooling towers that are compact and snazy looking making this power-train really nice. Here is the video again to make it easy :) A build video of one of those towers is here too: This is the reason I want those...
  8. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Fair point. I have no idea if disabling passive reactors is even possible. Also, doing out the math a bit more: a good reactor design generate 1000 Hu/t so, roughly, 500 EU/t (i believe it is a 1 : 1 ratio for Hu to mb steam) a normal LPB generates 360 mb/t so; 200 EU/t using 1 turbine a normal...
  9. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, the no direct power from bigreactors is already set so I am guessing you are in disagreement with the disablement of direct EU from a standard IC2 reactor. My thoughts are this: reactors work on steam IRL, so why not emulate that. IC2 has a version that produces steam; in a roundabout way...
  10. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I guess my point is, it is much easier to create railcraft steam and use the turbines then it is to create the IC2 reactor and use the steam generator -> kenetic generator combo. Given that the cost/complexity of each setup is not 1 : 1, the quantity of the steam units per EU should not be 1 : 1...
  11. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    But 450 EU/t out of a reactor is really nothing when compared to 200 EU/t out of a railcraft turbine... concepts of scalability work against the reactor in this case. Now, if I could run 10 turbines off the steam output of a 5x5 IC2 liquid reactor (assume this is what you meant by the actively...
  12. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have actually always thought IC2 nuclear output to be too low compared with other EU/t generation options especially when you take into consideration cost/complexity. I tend to avoid it in packs I play as I find scaled early game power gen (charcoal farm) good enough. In my opinion, maybe a...
  13. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I was really hung up on mekanism's processing chain as well. I really like the complexity required to get to 5x. Then I started looking into gregtech's processing chain: http://ftb.gamepedia.com/GregTech_5/Mining_and_Processing#Early_game_processing and https://imgur.com/a/StuM8 I realized...
  14. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Awesome, thank you. Pneumaticcraft has some fancy toys now. The last time I played with it drones were new.
  15. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh dear, please explain... I have heard of this mentioned before but I have never seen it.
  16. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, I could change the recipe to require enderium instead of steal... Sort of make mekanism pipes a natural progression above enderIO pipes if/when they are needed. The first crafting recipe is 2 steal and a bucket right now (default). So, from highest tier enderIO fluid conduit to lowest...
  17. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I am trying to work within the progression system. Those pipes are completely configurable in the config as far as rates are concerned and creating them requires steal, first upgrade requires iron+redstone in an alloy furnace, second upgrade requires the previous and diamond dust in an alloy...
  18. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have used EnderIO in the past and greatly appreciate the singleblock/multipurpose capabilities it's pipes offer. I have 2 gripes with it though. It makes the pipes small and necessitates opaqueness; I really like to see the liquids/items in pipes. The second gripe is that they do not flow very...
  19. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Just started messing about with the pack, it is near perfect for me :) I also just discovered PFAA geologica... I was hoping to use it on my server (private only). What configuration are you speaking of here? Would simply dropping it in have adverse effects? I am also modifying the pack a bit...
  20. N

    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    OK. I was simply wondering because your EDIT2 stated that you would update without GT6...Hence the confusion. I'll download and startup a world today and report back if I find anything weird. I will be modifying the pack a little bit though; adding project red, removing bluepower, updating...