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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    1. How is it the SCP Foundation? Doesn't the Foundation just kind of... take? 2. How do you unlock that quest line?
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    [Unlisted] Magical Automation

    Might want to update the first post
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    courage? I think you mean "patience". Courage is what you do in the face of fear, patience is in the face of boredom.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Now it's twice in a row that it's doing what it's supposed to
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    The quest "A guide to contracts" just randomly resets instead of every 7 days. First few MC days in that world and I completed that thing over 10 times, then the next MC YEAR nothing. Suddenly it wants me to complete it again...
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    [Unlisted] Magical Automation

    *looks at when it was posted* 5:25 AM... Yay timezones!
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You know how right-clicking on the right part of an Ender IO item conduit puts in chat what machines it's connected to? Don't click on that part if the pipe's connected to progressive automation machines. It'll completely crash your game (a close crash, MC closes).
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yeah, Figured you didn't mean to sound "short" there (that's a good description of that sort of tone, I'll try to remember that for future reference.). *insert distant "who you calling short?!?"*
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I did see that... I just mis-interpreted what you said then. I'm not quite sure what you said anymore (then I knew, but I've forgotten... Studying for a Midterm will do that to your short-term memory.)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Why is "Pumpkin 3" in a different contract from Pumpkins 1 and 2? Edit: You know what? You might as well just go through all of Deco-Craft's items and re-assign them according to their total clay cost...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Personally I think 51 (I think that's the one that no-one can remember any specifics of) might be a TARDIS or at least an overclocked perception filter from one.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I just got an empty blind bag. I opened it and got nothing
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    *looks at your profile picture* Alright! Who let out 682?
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I've only found 3, so I guess 4 then...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Grinder (non-manual) gets you Project Zulu type mutton, nothing else.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Another is "chain top" vs. "chain middle" and "chain bottom" I'm not trying to find flaws, I just keep stumbling across them! Edit: There's at least 3 types of Mutton. Two of which you only get if you manually kill a sheep. One is from magical crops (I think that's the one that'll be removed soon)
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    I'm not sure if it's intentional, but the toy solders are undeniably better than the stuffed creepers. Cheap vs. Inexpensive for the same material cost.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Thornvines (Neither vines) are in both Cheap and Inexpensive plant contracts.
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Yes, just be careful with that line of bees...
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    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    What advantage does the shinny pickaxe have over others?