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    Rotary Craft Extractor Setup's

    Why are you always so curt, Reika? Can't you just tell us what we want to know? Anyway, from what I can gather from the v16 changelog, "RotaryCraft: Heavily nerfed magnetostatic and pneumatic engines; they now have a fixed torque and a 4MW max power", therefore you can't get enough power...
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    1.7.x Packs Yet!? [Mindcrack/DW20/Ultimate/Lite/Horizons/Monster/Unleashed/Unhinged/Tech/Magic/etc]

    Then I totally do not understand those percentages then. They aren't the percent of mods in that pack that are updated for that version of Minecraft? What are they then?
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    1.7.x Packs Yet!? [Mindcrack/DW20/Ultimate/Lite/Horizons/Monster/Unleashed/Unhinged/Tech/Magic/etc]

    How come the current packs aren't 100% for 1.6.4? They must be, right, by definition? For example, you have Horizons are 97% for 1.6.4. Maybe because you missed Project:Red?
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    Mod's That Should Be In The Horizons Mod Pack

    Those would be terrible ideas. The whole point, as I understand it, is to have a mod pack where you try something different, rather than the "same-old-same-old".
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    Ask a simple question, get a simple answer

    Husher from engineer's toolbox. Seems like it would be laggy, but IDK. Borer from RotaryCraft. Doesn't seem too laggy to me.
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    Getting started with rotarycraft

    Another tactic is windmills. Totally maintenance free and decent output. I have mine rigged to a redstone timer circuit that alternately charges two coils and can optionally tap one to drive a grinder or magnetizer.
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    Ask a simple question, get a simple answer

    Alas, no mariculture. Also, it says here that you need one of what you are trying to convert to, so it probably wouldn't have worked anyway.
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    Ask a simple question, get a simple answer

    I think it does. Thanks for the tip.
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    Ask a simple question, get a simple answer

    What's the deal with rubies in Horizons? There are six kinds: farlanders, magic crops, project red, emasher, rotary craft, and bop. The farlanders only want to trade with farlander rubies. I think I have project red, emasher, and bop rubies. I can convert all of them to rotary craft rubies...
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    Lan Waypoints

    How I deal with this is I find the waypoints file and then make several other links to it. For example, if the waypoints are in a file called something like 192.168.1.110 but now my server IP is 192.168.1.115, then I make files called 192.168.1.111, 192.168.1.112, etc. that are just links to...
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    Rotary Craft Magnetostatic Engine Issue

    Monster is a beta: http://forum.feed-the-beast.com/threads/monster-1-6-4-beta-bug-reports.36941/
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    Rotary Craft Magnetostatic Engine Issue

    Upgrade. The latest does. (I am using Horizons 1.0.11 which has RotaryCraft v14b I think).
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    Rotary Craft Magnetostatic Engine Issue

    Use redstone. You can control it just like a TE dynamo (ignore, low, or high).
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    A Rotarycraft Thread (Meanders a little)

    Thanks for this. The AC engine has been giving me headaches lately and I could not figure out why. I second that. I have a Ph.D. in physical chemistry, and this interaction never crossed my mind. Also, my 12 year old son, or my 6 year old son, would never figure that out in a million years...
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    Ask a simple question, get a simple answer

    I don't think you have to do anything special to make that happen.
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    FTB Horizons - General Feedback Thread

    IDK, but there is cotton too and that can make string.
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    Which mod to start with? (FTB Horizons)

    Thermal expansion or Tinker's Construct.
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    liquiducts vs liquid pipes

    One or more steam dynamos connected to an energy cell. If you want to be super cheap, put a pressure plate on it to only output to ME controller when you are at the interface. Not 100% automatic, but good enough to start.
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    liquiducts vs liquid pipes

    IIRC, each steam engine only produces like 2 RF/tick. 3 is like 6 RF/tick or 0.6 MJ per pick, which is not enough to do hardly anything.
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    Horizons, Husher, Overflow

    So I have a husher in my Horizons world and it works great. I even have it rigged to reuse slickwater from the last mine using the rotarycraft pump and a dynamic tank rig. But I do have one problem: overflow. The husher outputs via a machine output into a chest. When the chest is full it...