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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Not true about the nightshades, a recent update made them as efficient as dayblooms.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I just used tons of Botania's glimmering mushrooms, very cheap, only require mushrooms and floral powder, and you can get tons of mushrooms using vanilla's giant mushrooms.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Fair enough. Still, I think the boss quests would be welcomed, even if the bosses drop only their regular loot. It would list all the bosses available, and it would could work as a quest chain of sorts, making the users aware of them and creating a bit of progression; you could start off by...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    @DrasticDemise I had a thought. Currently AFAIK there isn't much encouragement to beat bosses, like the Ender Dragon, the Twilight Forest ones and the Thaumcraft ones which exist in the world, or others like the the Wither, Botania's Gaia Guardian and Witchery's everything, which can be spawned...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    It might be related to potion ids, I think the pack has some that are conflicting with each other. I'm doing some tests, to see if I can fix it. EDIT: I managed to fix the potion id conflicts. Witchery uses a lot of potion ids, and they were conflicting with the effects from AM2 and some TC...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    Yes, it's the Adventure Backpack mod, there's a config for it. Yeah, I think the Infernal Mobs modifier that takes your gear is Sticky. Also there are a few mobs from Special Mobs that take your items; I think they're the Hungry Zombie, the Thief Skeleton and the Thief Enderman. There are...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    You used items that had too many extra aspects. I believe I used milk buckets from Pam's Harvestcraft, leaves, and I don't remember what else, but both of these only have one of each aspect and no extra aspects (1 sano and 1 herba, respectively) which keeps it from overflowing.
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    I've added a few mods to my instance, I figured it suited the modpack. Would you consider adding them? I've added: Mine and Blade 2: Bullseye, for the dual wielding, cool extra types of weapons and shields; Heart Drop, to make mobs drop hearts that restore your health, which makes the game more...
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    [1.7.10]Hubris V1.6.1- HQM - 270+ Quests [Magic][Dungeons][Dimensions][Exploration] Ex-Listed!

    If anyone wants to disable the top left status effects overlay, it's Adventure Backpack that's doing it, there's an option in the config. That must be NEI, check "config/NEI/client.cfg" and set "profileRecipes=true" to false.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    From what I could tell from the code, it only checks for adjacent Hydroangeas horizontally, so I think you're good.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You also have the Mariculture Unpacker, that does 1x1 recipes.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I do have a wood pipe, but I didn't try placing the fluxfield after the pipe. Nonetheless, I made the tutorial so people would find out about the sawmill, you can make all kinds of custom blocks with it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I couldn't get my Mana Fluxfield from Botania to work with Buildcraft Kinesis Pipes, it wouldn't output to the pipes, but I managed to fix it by using Mariculture's custom RF blocks. I made a tutorial for it here, if anyone wants to check it out.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm using it without issues, the key I have bound to it is MOUSE 4 (Go backwards button in my mouse). There's a small issue though, every time I relog I have to take it out and put it back in the belt slot for it to work.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    There is. Use a condition, and set it like this: "Require all"; choose any block or item; specify quantity equal to 1; and the most important setting of all: "Match all". If the chest has any item or block at all, the condition will output true, else it will output false. I use this to sift in...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I use a redstone based trigger in SFM, and use the "High Pulse" output. As the redstone clock input, I use a PRC configured as a timer, with a 3 tick interval. I could only get a redstone signal out of the PRC using a rednet cable.
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    Blood N Bones [Hardcore Survival]

    Yeah, I don't think luck works on bows nor arrows. Good luck on your hunt! :)
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    Blood N Bones [Hardcore Survival]

    It might be a rare drop, are you using Fortune?
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    Blood N Bones [Hardcore Survival]

    When you get 4 of them, if you have enough infuscolium, carmot and essence, you can make ghast seeds out of them with magical crops.