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  1. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    okay , is the entire ae (including any small bits on that side like subnets )system besides the stuff past the bridge chunkloaded (not just the main stuff all of it )?
  2. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    is the whole side with the controller and other ae stuff chunkloaded? its something about ae not liking partially loaded main-system
  3. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    nuclear craft actually looks more complex then mekinisms reactor (as always reactor craft is on the higher complexity tier)from the small bit ive seen of nuclearcraft but does seem interesting still
  4. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    i already have a redstone block world (literally stone got replaced with redstoneblocks) and a world with hollow nether peridote orbs (that i wish were not filled with water)
  5. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    thats exploiting a pack bug that the Caigan even confirmed is a bug
  6. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    its only one (this pack probably)that can even try to match de's energycores , it needs lithium which good news for u does not have to be made in a seperate evaporation plant it can be made in the same one the brine is made in the solar plant just can only do 1 recipe at a time
  7. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    you forgot about big reactor turbines,personaly if im going for that much power ill probably go for a mekinism reactor it just seems much more compact and less overdone(ill need the lithium anyways if i want a giant battery that wont cost me an arm and a leg *looks at de *)
  8. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    check out the gas burning generator it burns the hydrogen gas byproduct your getting from the separator its max rf generation is 800rf/t (dont worry its fuel source is hydrogen based and u never get more then the cost it took to make the hydrogen without biofuel crafted into it ) there are...
  9. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    yes thats part of the beef i have with that mod . the gold being rare is a pack config cofh is specifically told to have it rarer then normal it used to be even rarer
  10. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    i blame the "overpoweredness" feel of it in this pack on the mobs and the world becoming far more nice compared to older pack versions , there is no more powerful mobs roaming the world there is just sequestered bosses in their lairs , there are no mobs spawning that are commonly significantly...
  11. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    if u did i have not seen it yet , have not touched decocraft since update with any real thought, though i remember having 2 farms producing the vanilla components (agricraft is lovely for mass dye production) the other was vanilla clay balls , the only automatic crafting clay production i...
  12. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    as far as i can tell chisel has a good rep from being in some main ftb packs and the fact that the chisel can do some functional things to is a nice touch (chisel quite clear glass from normal glass is a plus same with making soul glass from normal glass esctra) . making cobblestone look more...
  13. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    it just hit me what would work very well if u just want to harvest all the woodplanks and cobblestone , say hi to the digital miner it can be instructed to harvest all the woodplanks and cobblestone in an area , use the ithem stack filters in its interface and set 1 to cobblestone and 1 to the...
  14. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    they said without destroying the resources the filler will destroy them
  15. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    the digiminer only brings up that which already exists in the world , so this means that draconic ore is generating in the deep dark which is a config issue becuase it should NOT appear in world gen , u would get the same result of draconium appearing in ur quarry output with both other quarries...
  16. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    was reading the crashlog and saw " Finished recipe profiler for Arc Recycling" when did ie add recycling ?(to many books too little time to read them all currently ) on the blacklisted dimlets bit wouldn't rftools just destroy/disable illegal dimlets ?
  17. E

    Ask a simple question, get a simple answer

    at one point they were killable its just they had sooo much normal armor(think 1.6 bound armor without upkeep) it was impossible to do so without special tools (extra ultilies had one of the special tools , tinkers another one ive heard anyways , there may have been more idk)
  18. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    u have not seen some of the lyncanites mobs that used to be in the pack have u ? they sounded creepy and the flyers were quite alot harder then blizz to kill (even with nerfed stats on them)
  19. E

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    hold it in ur hand and "use it " like ur placing a block down (this is commonly the right mouse button )
  20. E

    Ask a simple question, get a simple answer

    im sure buildcraft gates can upgraded with a clock expansion in the integration table , what this does this do ? u can set one of the gates triggers to be one trigger every 30 seconds (and some other preset numbers ) and if u have the pulsating expansion(autoaritic or something close to that)...