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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It is an error with the Storage Drawers controller. If you can log in, break the controller block which should stop the error from happening. You could also try updating the Storage Drawers mod which might fix the issue.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    By feeding a node smaller nodes, the node can gain aspects or increase the amount in existing aspects. In this way, you can make a node that has all the aspects you want and in quantities you want to make it a one stop node for recharging your wand. That is just one use. You can energize a...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    And @chucknorris Update the Storage Drawers mod to the latest version. There have been several fixes to the storage controller since the version in the modpack.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    They are pretty rare. I spent more than a few hours searching. If you make a Sinister Lodestone and put it on your hotbar, it will glow when you are facing in the general direction of a sinister node and the eldritch obelisks always have a sinister node near them. The range is only a few...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    In this modpack, AE uses 5X as much power. 70 RF/t isn't even enough to run one crystal growth accelerator. If you plan on using a decent sized AE system, especially if you will be using a bunch of storage buses, you will need a lot of power gen. A whole lot of power gen. My last build used...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    For those of you that have found Eldritch Altars/Obelisks, did any of them have Crimson Clerics around them? I've only found 4 of them but no clerics. As a test, I turned on thaumcraft's spawning of champion mobs and then the next eldritch altar I found had clerics. Just trying to figure out...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    The version of Botania in .72 had this change: Floating Rannuncarpus flowers will now use the block directly below them rather than the block 2 blocks below.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just tested it, 10 million RF. I used 2 mana tablets which are half a mana pool each.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just a little info for anyone interested. A Mana Fluxfield has a maximum output of 800 RF/t. Endoflames generate 20 RF/t. Haven't tested other generating flora, yet.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just an FYI, sparks have a 12 block range and can move mana faster than any of the spreaders. But you will need to have progressed into upgrading your lexicon with the alfheim portal before you can make the spark augments.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    It's been a few months during a previous playthrough since I tried using the mariculture generator/turbine/pressurized water system, but I had to use a pump to pick up the pressurized water. I couldn't get it directly out of a sluice. In any case, while I don't remember the exact power output...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Not sure if any of the spark augments other than isolated will interfere with getting mana to the plate, but that should work if all of the sparks are not augmented.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you quit and restart then you will have the same lag problems as the others, just an fyi. Buildcraft pipes don't seem to like mariculture tanks/crucibles. Use other tanks if you can. For the crucible, you can have it auto-output to a buildcraft tank and pipe from that tank. Otherwise...
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    [1.7.10] Material Energy^4

    Not all TE4 machines are upgradeable. The magma crucible is one of those. That is a default with TE4, not a change in the modpack.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You can pipe the bucket of lava into a crucible furnace which will auto empty the bucket into its internal tank. Then pipe out the bucket and I would recommend auto output the fluid into a buildcraft tank and then pipe from that tank into the iron tank. If you try to pipe out the lava from the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I believe the best you can do with power production is Mekanism with ethylene in gas-powered generators. Google mekanism and ethylene and you will find mekanism's wiki on how to set that up. In this modpack I believe it is ~355 RF/t per generator and you can power a lot of generators with a...
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    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    Not yet playing this pack as I'm waiting on my roomate, but progressive automation requires tools to be of a certain level for them to be useable and obeys tconstruct harvest levels. Wooden tconstruct tools are probably too low to use in the first tier machine.
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    [1.7.10] Pathfinder [Peaceful][HQM][Tech][Adventure][Listed]

    This is a problem with the modtweaker scripts seemingly unloading themselves. Try typing "/mt reload" without the quotes and if that doesn't work, quit and restart.
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    [1.7.10] Material Energy^4

    With the version of Fluxed Crystals in ME4 1.0.4, you need to power the Powered Soil directly. (as in connect power conduits directly to the soil) The Farm Manager no longer does that. The Farm Manager has actually been removed in later versions of Fluxed Crystals.
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    [1.7.10] Material Energy^4

    I tried that and ended up with Plutonium (94).