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  1. McJty

    Need help with Big Reactor turbines

    I'm using 80 blades per turbine at the moment and indeed. I have turned down the control rods to 70% right now (but only using two turbines for the moment).
  2. McJty

    Need help with Big Reactor turbines

    I can't do the 9/5 coil version as that would make it longer then 16 and my turbines are horizontal (and thus limited to 16 length). I can't put them vertical due to space constraints where I'm building. And anyway, they work fine now so I'm going to leave it at that. The next two turbines I...
  3. McJty

    Need help with Big Reactor turbines

    Ok, I got some success to report. My original passive reactor did about 42000 RF/tick. I switched it to active and checked what the steam output was with a nullifier at the end and it came at 8000 mb/tick. That means that I should be able to power about 4 turbines with that amount of steam...
  4. McJty

    Redstone level indicator block?

    Ah. I wasn't aware of that block (can't find anything about it on the internet). Will try it out. Thanks
  5. McJty

    Redstone level indicator block?

    Thanks, I will check it out.
  6. McJty

    Redstone level indicator block?

    Hi all, Is there some mod that adds a block that can give a quick visual indication of a redstone level? So either a block that shows a number between 0 to 15 or else some other visual indicator. I know I can use a computer from ComputerCraft or OpenComputers for this but first I'd like to know...
  7. McJty

    Need help with Big Reactor turbines

    Thanks for that. I will not use tesseracts for power though. I'm using the 20Krf/tick enderio conduits and multiple output ports. I actually like the look of cables and the more industrial feel that gives.
  8. McJty

    Need help with Big Reactor turbines

    Ok, but I still don't get why a fully upgraded liquid transfer node would be bad. In my case it keeps the water tank constantly full and all sources I find on the internet say that these transfer nodes are very light on lag. Edit: a few questions about tesseracts. I can use the tesseracts to...
  9. McJty

    Need help with Big Reactor turbines

    Why does pumping cool water from below cause more lag then pumping the water out of the turbine? Isn't that the same amount of water that you need and the same kind of pump (liquid transfer node in my case)? I don't understand why that would cause more lag. I would just say the opposite since...
  10. McJty

    Need help with Big Reactor turbines

    Ah! That's important information I was missing! I had no idea you could even make the blades longer! That's VERY useful to know and makes a big difference. Thanks!
  11. McJty

    Need help with Big Reactor turbines

    Ok, but say I have a reactor of 3 height (that means the control rods are 1 height). If I increase the height of that reactor to 4 (so double the control rod area) I guess you need twice as much fuel inside the reactor but can I also expect double RF/tick or steam/tick output with double that...
  12. McJty

    Need help with Big Reactor turbines

    I'm close to giving up on turbines all together. I have not found a single page that actually explains what all the factors and contributing things are. Just spreadsheets with tables but no real info. Maybe it will help if I ask a number of concrete questions: I have a 9x9x9 but I see in the...
  13. McJty

    Confused about extra utilities transfer nodes

    Actually I checked the config and I'm using just regular 1x power output and 1x fuel usage. I'll try adding a turbine if I can find the resources for that :-)
  14. McJty

    Confused about extra utilities transfer nodes

    Well I have seen that spreadsheet before but I don't fully understand how to apply that to my real situation. Also when I look at the second tab of that spreadsheet I see that to get more then the 42000 RF/tick that I'm getting in passive mode I would actually have to let the turbine run faster...
  15. McJty

    Weird inventory bug: Enhanced Portals 3 bug

    Sorry never tried that. I only did it in my own custom modpack.
  16. McJty

    Confused about extra utilities transfer nodes

    Thanks for that. That helped a lot. I put a full stack and a half of speed and energy upgrades in the transfer node and now my turbine produces about 9000 RF/tick. That's a lot better then 140 but not close to 25% of what the passive reactor could do. So I need to do some tweaking but I don't...
  17. McJty

    Confused about extra utilities transfer nodes

    Hi, I'm trying to use (liquid) transfer nodes to hook up my bigreactor to turbines with water and steam but I'm confused about how these work and how the speed/mining upgrades work. Also the description on the wiki seems weird. Should I use a normal transfer node or a liquid one? Because the...
  18. McJty

    Need help with Big Reactor turbines

    On the BR wiki it says that the fantasy metals are even better then enderium blocks but not sure if they're enabled on the server that I play. Also it is a bit harder to get that :-) But thanks for the tips in any case.
  19. McJty

    EnderIO capacitor bank question

    Hi all EnderIO has a multiblock capacitor bank. When you have 16 of them in that multiblock it says 16000RF/tick maximum I/O. I'm wondering if that limit is per side or in total? A Thermal expansion energy cell has a per-side limit of 10000RF/tick but I don't know if that's the same for EnderIO...
  20. McJty

    Need help with Big Reactor turbines

    Hi all, I have good experience with passive Big Reactors but it is time I went into the active ones (using steam and turbines). There is a lot of information on the web available on this but I found nothing that (for me at least) clarifies it sufficiently so that I can apply that info to my...