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  1. K

    MPS Support Thread

    0.11.0.5-QMX is now available: https://github.com/QMXTech/MachineMusePowersuits/releases/tag/0.11.0.5-QMX Bulk update, contains a variety of fixes including SmartMoving, Client-Side Sounds, RF transition, and then some... Hope everybody enjoys!
  2. K

    1.0.2: Power Fist causing game to crash

    0.11.0.5-QMX is now available: https://github.com/QMXTech/MachineMusePowersuits/releases/tag/0.11.0.5-QMX Please try this version and let me know if the issue is still present.
  3. K

    1.0.2: Mod Update - Fixes to Modular Powersuits

    Numina 0.4.0.5-QMX, MPS 0.11.0.5-QMX, and MPSA 0.11.0.5-QMX have all been released (and the versioning scheme of MPSA has changed, hoping to keep this versioning system synchronious with MPS itself) https://github.com/QMXTech/MachineMusePowersuits/releases/tag/0.11.0.5-QMX Enjoy!
  4. K

    Modded Minecraft Crashes w/ Modular Powersuits

    0.11.0.5-QMX is now available: https://github.com/QMXTech/MachineMusePowersuits/releases/tag/0.11.0.5-QMX Please try this version and let me know if there are still any issues.
  5. K

    Modded Minecraft Crashes w/ Modular Powersuits

    Hmm, interesting, so if you don't include the recipes files, it may or may not include the recipes in the game... Not sure what it'll do if these are already in the jar file (perhaps they're being included anyway? I never had a problem without them...) however, the vanilla one should work fine...
  6. K

    Modded Minecraft Crashes w/ Modular Powersuits

    Actually I strongly suspect the issue is caused by the TE recipe file being dependent on ingredients that CoFH is moving into their conduits mod. It seems to be asserting the recipe to FML but errors presumably because it cannot find some ingredient. Testing the recipe files from the new build...
  7. K

    Modded Minecraft Crashes w/ Modular Powersuits

    If it's possible, could I get a more detailed crash report on this matter? I particularly need the list of loaded mods and versions to ensure this isn't a compatibility issue. Also, try not using the recipes files if you're using them. From what I can tell, you can still craft everything...
  8. K

    Modular Power Suits Crash Error

    >.> Being the aforementioned current maintainer, I'd certainly like to see said crashlog if anything like this does happen, though it does seem old versions of Numina are still floating around (where GSON/JSON was broken). Please make sure you're using Numina 0.4.0.100 or higher and if so...
  9. K

    Modded Minecraft Crashes w/ Modular Powersuits

    This looks suspiciously like an issue that preceeded Numina 0.4.0.100 Could you verify the version of Numina you are running is 0.4.0.100?
  10. K

    MPSA ADDONS

    I see this is a dead thread, but figured I'd mention, Modular Powersuits Addons is available for 1.7.10 from our github http://github.com/QMXTech (the current build is in the QMXTech modpack) and is available here for 1.6.4...
  11. K

    1.0.2: Power Fist causing game to crash

    I'm the current maintainer in MachineMuse's absence. I'm aware of this bug and it's been fixed in an internal build that I should be releasing as soon as some other code is finished in it (the model rendering code is currently being rewritten for SmartMoving, which must be finished before...
  12. K

    1.0.2: Mod Update - Fixes to Modular Powersuits

    MPS 0.11.0.4-QMX (still available at link above) has been released with 1 minor fix: one is now able to set EnderIO conduit connectivity using the OmniWrench. Also a bug has been fixed in the latest version of ProjectRed regarding the ability to break decorative blocks with the Pickaxe module.
  13. K

    MPS Support Thread

    MPS 0.11.0.4-QMX has been released with 1 minor fix: one is now able to set EnderIO conduit connectivity using the OmniWrench.
  14. K

    MPS Support Thread

    Setting DragonAPI to load last throws a different error... Think I'm onto something... It's starting to seem like DragonAPI doesn't quite care where it loads its code, even if it conflicts with other mods (or calls code that's not even loaded yet, which causes this error). This makes sense if...
  15. K

    MPS Support Thread

    Hmm, I am unable to reproduce this error with Numina 0.4.0.100, MPS 0.11.0.3-QMX and BetterStorage (both Jenkins and Github releases)... This will need more investigation... I seem to still be getting this error strictly when loading DragonAPI with Numina and MPS... Seems to be a triad error...
  16. K

    1.0.2: Mod Update - Fixes to Modular Powersuits

    Updates made to fix dependency issues (may also expedite merge into mainline). My current build is 0.11.0.3-QMX (available here: https://github.com/QMXTech/MachineMusePowersuits/releases ).
  17. K

    MPS Support Thread

    I see... I'll have to take a look into this and determine where the problem lies (looks like Numina, but I wonder what exactly in BetterStorage could be doing this? Is this something specific within BetterStorage? Obviously must be a conflict between the way Numina and BetterStorage handle...
  18. K

    MPS Support Thread

    I seem to be having issues with DragonAPI (not just MPS, but BuildCraft and other mods as well). Try removing it and anything dependent on it and see if that makes any difference.
  19. K

    MPS Support Thread

    Huh, perhaps it is with Forge in this case... I always recommend using the "Recommended" build of Forge, which is 10.13.2.1230. Seems I get odd issues when using any other version.
  20. K

    MPS Support Thread

    This is a known issue with Numina, please use Numina build 100 from Jenkins: http://build.technicpack.net/job/ModularPowersuits/