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  1. Q

    Sky factory 2.5

    Garden of Glass. It's the Botania sky block add-on.
  2. Q

    Counting Trains

    It is looping but it never makes it into the tickcount if clause as tickcount is never incremented. More importantly though attempting to use a loop like this will cause the program to be forcibly halted as it never yields. One way to work around this might be to use a sleep statement of some...
  3. Q

    Request Suggest mods for creation here

    Perhaps a chunk loader that unloads if there haven't been any players detected nearby for a period of time?
  4. Q

    Does anyone know any mods which cover these points?

    I haven't tried the mod myself but SunStroke may meet your needs. https://github.com/TehNut/SunStroke/
  5. Q

    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    Vazkii mentioned on Twitter the other day that wireless redstone was possible with Botania which inspired me to make this simple test build. The force relay is bound to the purple wool block if that wasn't obvious. Definitely going to have to use this in some of my future builds I think...
  6. Q

    What makes a good multiblock?

    I suspect coming up with a clever design is the hardest part of designing a good multiblock system since that is hard to define. I know some multiblocks use a lot of tile entities to track their shape. Is this ever a problem for those with slower computers?
  7. Q

    What makes a good multiblock?

    Something I've been pondering for a while is that everyone seems to like multiblock machines but what exactly is it we like about them? A few possible answers I've come up with so far: Larger size than a single block makes them more impressive. Use of multiple blocks allows for more variety in...
  8. Q

    What would YOU change about BuildCraft?

    Might I suggest an upgraded version of the filler that allows you to quarry a cuboid area? Possible crafting recipe could just be to craft a filler with a quarry. This could allow for clearing a limited area like the filler but with the block harvesting and costs of a quarry.
  9. Q

    Open 1.0.1: Steve's Carts - External Distributor - Exception when placed

    From what I've been able to figure out so far this is likely a conflict between Steve's Carts and Botania as both mods attempt to register a tile entity as "distributor". This causes Steve's Carts to fail to register the external distributor.
  10. Q

    Request Suggest mods for creation here

    The vast majority of ideas posted in this thread do go to /dev/null since most of the ideas tend to be impractical to implement, poorly thought out, or there just isn't someone interested in implementing them. That being said there are certainly some mod developers that do read through this...