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  1. W

    [1.10.2] Age of Engineering

    Final Assembly room - phase #1. New controller is running and integrated with a backbone bus carrying 32 P2P channels throughout the new building. My auto crafting room is ... Unfortunately, the plan to use Phantom faces did not work, that's a real shame but I suppose the ME Interfaces just...
  2. W

    [1.10.2] Age of Engineering

    I'm running into a few problems, probably because it's been so long since I messed with AE2. Got it going, had the P2P interfaces the wrong way around. Now it's all basically working, I'm going to have to go and design a proper AE2 controller setup, to maximise channels. Quite happy with the...
  3. W

    [1.10.2] Age of Engineering

    Merry Christmas and Boxing day everyone (Depending on where you are in the world!) I've plumed in some RF cabling from my Ender/IO network. Here's the basic build of my main AE2 auto assembly system, using sub-netting to try to get maximum efficiency from a single AE2 controller. I will have...
  4. W

    [1.10.2] Age of Engineering

    Thanks, got all that sorted out. Right clicking on the source P2P node defines it's type, then you use the memory card to copy/paste from that to destination(s) in the network, typically so that things like Power etc can be transported across the network. I've got fluids, redstone etc all...
  5. W

    [1.10.2] Age of Engineering

    I'm having a heck of a time with the AE2 memory card... i'm working on setting up a basic P2P system so I can move power to machine in the AE2 network but when I right-click on a conduit power store with the memory card nothing happens... -= Wuffle =- ~
  6. W

    [1.10.2] Age of Engineering

    Thanks! I'll give it a look, your video's are very good! -= Wuffle =- !
  7. W

    [1.10.2] Age of Engineering

    Interesting idea :) I've done a tidy up of my initial AE2 facility in what i'm calling my 'tech tower'. This initial facility will relate to primarily to complete autocrafting of all of the components of AE2, my 'main' AE2' network will be elsewhere, likely on additional floors...
  8. W

    [1.10.2] Age of Engineering

    Thanks, Now I've mass produced lots of the 'basic bits' for AE2, i'm now able to tear down and rebuild this part of the base. I'm going to start Extreme Reactor build tonight, I 'might' install a computers mod into the pack to control the reactor, it simply makes for incredibly efficiency with...
  9. W

    [1.10.2] Age of Engineering

    Hi Ieldra! I've not seen this problem in previous runs with AE2, are you interacting with the drawer controller or with a storage drawer directly? I googled around and there was a bug in 2015 that was reported as fixed. I am looking to build my AE2 Powered Base soon, what machines do you...
  10. W

    [1.10.2] Age of Engineering

    Thanks, I was a bit daft... it's the Storage Interface as you stated... I remembered after a while lol. Well, here goes....My first AE2 build in ages.. focused solely on auto crafting ME components (Circuits and so forth). I can now completely automate most of the parts for AE2, at least the...
  11. W

    [1.10.2] Age of Engineering

    I've got a devil of a mess trying to figure out how to get AE2 to see items in storage drawers and basic bins. I was hoping that I could set up an ME Interface and look at drawers and basic bins, but to no avail... I'll re-watch the video's and see if i'm doing it wrong. When I connect up the...
  12. W

    [1.10.2] Age of Engineering

    Yes, tested and operational, it's what I did in my old base a year or two ago :) Clarification, these are not P2P channels, they are Storage Interfaces, connected directly to each other. What I liked about it is that you can assign filters onto the storage bus interfaces and priorities, you...
  13. W

    [1.10.2] Age of Engineering

    I'm re-aquainting myself with ME subnets... slowly. This is me in 'cheat' mode in mining dimension, where I sometimes go to try things out before I dedicated resources to a build. My first attempt at 'SubNetting' in a while, you can create subnetworks to effectively multiply the number of...
  14. W

    [1.10.2] Age of Engineering

    Thankyou so much for posting these, will defiantly watch these! :) @Mythos123 I concur with the EnderIO 'bug' involving conduits, I had an unfortunate run that caused problems with my base shutting down... I'd log in and find my base capacitors and cloches drained of power, which shut down...
  15. W

    [1.10.2] Age of Engineering

    Well, after a bit of dithering around I've finally got AE2 up and running! :) Had to craft a bunch of other machines, including some from TechReborn and NeoTech, luckily I've now got a few stacks of End Diamonds, those NeoTech machines are EXPENSIVE. Was a bit stumped by the Carbon Plates...
  16. W

    [1.10.2] Age of Engineering

    I've expanded my base in preparation for pushing into Age 9. I've decided to give Extreme Reactors a go and begin the process of pushing into AE2. I have added a reactor building which will house power generation and storage centrally to power the rest of the base. The second floor of my IC2...
  17. W

    [1.10.2] Age of Engineering

    Fusion Power... Space Ships... OffWorld mining.... This is the best mod pack experience we've played, and the really good conversations in this forum are a bit part of it :) OK, i'll move to Tier 3 ET machines. I'm kind of wondering at which point i'll outgrow my two diesel generators. With...
  18. W

    [1.10.2] Age of Engineering

    Updated the platforms :) I really like how Alabaster looks in this texture pack, my next Tier of base is going to have lots of white buildings with columns, colonnades, gardens and so forth, this base is largely based on I.E with a smattering of IC2 and I think i'll keep it that way, must...
  19. W

    [1.10.2] Age of Engineering

    Well, I got a big pile of Nether Stars from running Calculator machines for 24 hours plus a whole load of things, I've turned it off as many of the bins are at 4096 items, I hope that will be enough. I have piled up a hundred plutonium, and now also have several stacks of Iridium, and a whole...
  20. W

    [1.10.2] Age of Engineering

    Awesome!! Love the background look with the planet in the background :) I've decided that I would get stuck into the Calculator mod, and use mechanism simple bins to store all possible output... That's a lot of bins, but got it done I think :) I've seen a few video's on automation for this...