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    Lets See Some Bases! Give Us a Tour!

    string.format is the same kind of thing as printf (C, Java, etc) so it's a pretty common feature in a lot of langs. %X is the format for a var, where X is the type. %d = integer, %f = float, %s = string, and so on. Those 3 are the biggest ones to know. The vars are passed in sequentially after...
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    Lets See Some Bases! Give Us a Tour!

    Immediately usable snippets I'd be happy to share :) Progress bar The "progress" bar is pretty simple -- if it's 10 wide (e.g.) and your energy is say 300/600, then just iterate i = 0, 10 and if i / WIDTH <= 300/600 then paint the block green, otherwise red. i / WIDTH <= 0.5 will always be...
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    Lets See Some Bases! Give Us a Tour!

    At the moment: likely not everything just yet :( The main issue is the networking between the computers. It's using a mesh networking stack I wrote a while back (every computer acts transparently as a trusted router in the mesh). It's great because it can be mostly dropped in on top of rednet...
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    Lets See Some Bases! Give Us a Tour!

    It's pretty straightforward. Each lane of engines (all steam engines are bundled together into 1) use a unique colour in the rednet cable. The rednet controllers redirect the unique colours to the correct engine lanes (as all engines are connected to white/default white for simplicity). This of...
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    Lets See Some Bases! Give Us a Tour!

    MFR rednet is awesome. I normally just use it in place of redstone but when I finally found a use for using more than one channel in it (engine controls) it became so much more awesome.
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    Lets See Some Bases! Give Us a Tour!

    Friend and I started a new Unleashed world a week ish ago. We decided to build into a mountain this time ... Lots of pics :) The mountain Through the hole in the middle there's a natural greeny/lake area we put Steve's Carts in. Across is mob farms (top to bottom: Skeletons (MFR auto...