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    [1.7.10] AgriCraft

    I don't know how easy something like that would be to implement is all. The mod would have to know you analyzed it, and then hide all other mutations. Maybe it's easier than I'd think though.
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    [1.7.10] AgriCraft

    From my knowledge of that, I think that actually increases the chances of mutations, right? I mean, it sounds like what you want is some sort of Thaumcraft NEI plugin except for agricraft. Like you can only see mutations in NEI if you've scanned the seeds already.
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    [1.7.10] AgriCraft

    In creative mode, is there any easy way to spawn in a seed with specific stats? Mainly a 10-10-10 seed?
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    [1.7.10] AgriCraft

    Oh wow. For some reason I assumed that wouldn't work :p
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    [1.7.10] AgriCraft

    When making custom crops, is there any way to make it have 2 words in the title? For example, if you wanted a crop called Rose bush, how would you do this?
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    [1.7.10] AgriCraft

    I guess I don't really understand what you mean because you wouldn't be the one changing the drops, just adding the ability to do so. I mean, if you got permission to add the modded crops I would assume you'd have the right to change crop drops (Which is even the case for some crops such as...
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    [1.7.10] AgriCraft

    Is there any way to add/change drops from crops outside of Agricraft? For crops inside of Agricraft, such as carrots, flowers, and resource crops, minetweaker works fine. However, when I use it to change the crop drops from PHC, it won't work. For example, I wanted to add candleberries to...
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    [1.7.10] AgriCraft

    Yes. You can make it required for certain crops or add it to the default soil list. The latter is what I assume you mean to do. For me, I added gardencore's farmland, so you could basically just cut and paste this code and change the soil to whatever your heart's content. import...
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    [1.7.10] AgriCraft

    Just curious. :P
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    [1.7.10] AgriCraft

    What are the plans for the mod currently? Do you have any plans for trees, similar to forestry's system?
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    [1.7.10] AgriCraft

    That seemed to fix it! :D Is there currently any way to add custom crops that have the shearing functionality? For instance, if I made a rose bush that gave rose red normally but rose bushes if I sheared it?
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    [1.7.10] AgriCraft

    Oh, you're using 1.4, I assume? I might just try that out and hopefully it will work fine. Before I load this into my world though, should my crops remain unchanged? Specifically custom crops, assuming I copy over their files.
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    [1.7.10] AgriCraft

    What version are you using? I'm using AgriCraft-1.7.10-1.3.1.jar, and I don't even have the crop produce gui in NEI.
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    [1.7.10] AgriCraft

    I assume you are talking about the custom crop fruits tab, correct? If so, could you post an example line of code? Here is the code I tried using, but is hasn't appeared to work: CropProduct.remove(<AgriCraft:seedTulipRed>, <minecraft:dye:1>); CropProduct.add(<AgriCraft:seedTulipRed>...
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    [1.7.10] AgriCraft

    How can I use minetweaker to alter the fruits from crops? I tried using the import mods.agricraft.CropProduct, however I haven't had any luck. For reference, I'm trying to make the flower crops drop the corresponding flowers rather than dye. Any help appreciated!