Search results

  • FTB will be shutting down this forum by the end of July. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I didn't think this would happen, given Greg's dislike of floating point for energy, but you know more about the internal workings than me. If you or Blood Asp or someone who knows the internals of the code could point me in the right direction then I could follow it through and share my...
  2. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have tried to have a look at Blood Asp's github for the source, but as everything is a metaitem made from templates, and the interfaces for the metaitems don't give any information on what is actually going on, I couldn't even find where to look for the calculations. I tried the above...
  3. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Does anyone know exactly how EU transmission losses work? It all looks simple on the face of it, but I was running some tests and I have some confusing results. I set up two 4-slot LV battery buffers, with one outputting directly into the next. The other buffer connects to nothing. I then...
  4. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So how are those items actually getting their aspects then? If they're not getting them from the ingredients, then how is cheese getting all the metallum? They can't all be hardcoded? If they were all hardcoded, then why would anyone choose to give cheese so much metallum? Is there somewhere...
  5. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think removing the aspects from the tools will work, although the tools should legitimately have those aspects. The most desireable solution would be to not inherit aspects from tools that are not consumed in the process, but this would require editing every single product... I think just...
  6. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, that was my thinking. I saw metallum on some of the most high end pams foods, which I thought might be a legitimate source of metallum, given some of the ingredients that you need to use, but then I followed the chain back to find the source, which turned out to be cheese. Not only that...
  7. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've noticed that in the pack cheese has a lot of metallum aspect on it, presumably due to the way it is crafted with a pam's harvestcraft pot and possibly a bucket of milk. The pot and bucket both have a lot of metallum, but neither is consumed in the process, making this an extremely cheap...
  8. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got saltpeter from centrifuging soul sand. It gives small piles of saltpeter along with some oil and sand. (The oil isn't enough to make it energy positive, however). Still not enough for the insane quantities of industrial TNT needed to build a glacticraft rocket, so I set up arcane...
  9. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, looks like the liquifier is quite a way outside my capabilities, so I'll go with the collector.
  10. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well I've run into yet another thing that has stumped me: how do I get oxygen into a galacticraft oxygen compressor? I've tried ender io fluid conduits, gregtech pipes and buildcraft pipes, but none of these will connect to the blue oxygen input side on the compressor (or any other side). The...
  11. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I imagine I will get to having a great big bank of machines some day, but at the moment I only have one machine of each type (with a couple of exceptions), so direct input/output makes the most sense for me, and I'm completely filling interfaces with processing patterns as it is I'd like to say...
  12. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks to you and everyone else who helped me out with this. Screwdrivering the machines and allowing input from the output side did indeed fix my problems. Are there any problems with doing this? I can imagine with buildcraft pipes you could get items being bounced back into a macerator and...
  13. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, I must be going insane. I had an AE processing pattern set up and working using an interface attached to a gregtech machine, but then suddenly it has stopped working. My setup is an interface attached to the side of a bending machine. This face is set in the machine UI to be the export face...
  14. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Does anyone have a link to a good guide for how to upgrade server versions? I'm currently running a v3.1.4 server, and I'm looking to upgrade to v3.1.6. Is it just a case of making a backup, downloading a new copy and then dragging in some new files?
  15. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, so it seems that in my earlier post with my exploding machines the issue was not my setup, but the slightly embarrassing fact that I was actually placing an LV alloy smelter, not an MV assembling machine. This should of course explode... I blame my tired brain at 4am and that the icons are...
  16. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    ... You can do that? Well now I feel stupid. Also thanks for the tip about a battery inside the machine. I had thought to use them for having the machine operate independently away from the grid, but not for having them as a buffer for more costly crafting operations. EDIT: Although for future...
  17. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Unfortunately, no. Sorry for any ambiguity, but I am using the LV -> MV transformer. It takes an LV machine block, 4 tin wires and 1 copper wire. I can't build the MV -> HV transformer, and even if I could, wouldn't it just do nothing at all if connected to an LV wire?
  18. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm having a problem with my MV machines exploding. I know this is probably a standard Gregtech issue, but any help would be great. I'm attempting to have a fluid extractor eject fluid upwards into an advanced assembler so that I can make the duct tape to fix the EBF. I don't yet have any other...
  19. S

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ok, thanks for the clarification. Prospecting with the PotC seems to work for Thaumcraft shards, lava, water and other non GregTech ores, so it looks like this is a GregTech specific setting.