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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I like that the entry-items require that. I am having to alter configs for my server and client packs still, a couple changes I need, I will try and figure out everything I need and see if you like them for the main pack. Main bit is definitely harderstone and starting axe for adventure mode...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Have you considered adding iguana tweaks to increase hardness and other things? I always have it on my servers. I set its hardness increase from 2-4 times overall in addition to gregtechs stone hardness for extra hardness on stones, it encourages the use of jackhammers on my servers...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    Hmm, GT already has machines to melt the metal, would only really need a casting system, but even then that is really already done too since you can make heads for everything (and they stack so it is great for keeping a stack of tools in your inventory when mining). Also, technically, lava is...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    That is not strictly GT's fault, though he does have a N^2 algorithm in there (receives ore dict additions then scans over the recipe list). It is not too bad unless you have certain mods that add a *TON* of oredict items and/or recipes, like binnies mods (extra bees/trees), those types...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    On my last server I replaced torches in all recipes to use carpenters blocks torches (since they burn out in the rain, I hate the land covered in torches, proper lights are better), have you thought of the same? I also suggest to make carpenters blocks take GT's sealed wood once he adds recipes...
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I am curious, not defaulting to adventure mode on? Does this work fine in adventure mode? I did not see any minetweaker things to add adventure mode breakable support to anything on a look-through, or does everything seem to work?
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    [1.7.10] Amalgamate Technomancy - V2 New Idea, Same Pack [Gregtech, Hardmode] (95 Mods)

    I quite like the looks of this, the more balanced the better. If you want to make changes to a mod that minetweaker does not support and it is a mod with a library interface then I or others can whip up something for you, just ask, and be as explicit as possible. :-)