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  1. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yes. Www.InfiniXnetwork.enjin.com its a shared site for both of my Modpacks. The other being InfiniX
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Thanks! I plan on expanding it a lot. I couldn't work on it much past few months because of college and I was overhauling my main Modpack to 1.7.10 which took a few months. Now this is next on my to do list :). I may even make a mod for it
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    For those interested. Here Is a nicely done roleplay series on the pack. They just use the technic version which has shaders and mutant creatures which is the only difference. I leave those in the technic version just for them Lol. The Cataclysts - S2 - Ep 1 - Stranded:
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Its unfortunately not possible to my knowledge :( what I had to do was go around and plant some cactus etc with creative mode for the players. I'm looking for a way to do this through another mod though.
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yea that could be cool! And yes ICBM is in
  6. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    I have used borderlands mod in my other Modpack since that mod came out xD I love it! In fact the "you will die mod" is by the same developer. I've been contemplating adding in the borderlands gun mod but I just might do it :P
  7. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Great! Just glad you got it working! Sorry I'm not much help on windows stuff. I've only ever run servers on Debian. Well and my local PC. Let me know if you need help with anything in the future. ;)
  8. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Hmmmm... Now I'm confused :/ doing those two things should have fixed it :/ I'll link ya to the page I saw it at. https://forums.bukkit.org/threads/could-not-initialize-class-org-fusesource-jansi-internal-kernel32.86345/
  9. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Almost positive I've figured it out! Add "-nojline" without quotes after the "-jar Forge.jar" also make sure you have Visual C++ 2008 Redistributable installed.
  10. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    http://adf.ly/901609/http://files.minecraftforge.net/maven/net/minecraftforge/cauldron/1.6.4-1.965.21.185/cauldron-1.6.4-1.965.21.185-installer-win.exe there ya go lolIf that link doesn't work make sure you get the installer win version of the latest from 1.6.4
  11. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    o_O OK well we can try something. The included Forge.jar is outdated. Please download this installer. http://adf.ly/901609/http://files.minecraftforge.net/maven/net/minecraftforge/cauldron/1.6.4-1.965.21.185/cauldron-1.6.4-1.965.21.185-installer.jar run that in the main server folder where the...
  12. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Ssd,32 GB of ram and a Xeon 1245 v2. Also u can just edit my startup script. I believe that will fix the issue. Let me know though! As a note I run these with java 8 as well because back to back profiling showed a performance improvement. That could be why the script doesn't work for you but no idea
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    No but did you try to connect to it? Its possible it finished and was just sitting there. As for the server. Please try opening the startup script that you are using and remove everything but the xmx, xms and the -jar and if it has -server keep that as well.
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    That mod looks neat Mikhail's! Krutonius that error is extremely weird. To start is it a dedicated server that you are running it on? It seems to be related to the launch script from what I can tell. That's related to the first one. The second one is weird. Does it freeze there or crash? Cuz...
  15. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Hmmmm.... I dont think so. Do u mean individual zombies? Or the mass amounts at one r loud?
  16. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Yes that one I do know. I'll be correcting that with either minetweaker or by making a trade in machine of some sort.
  17. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    There are no banned items if I remember correctly...titans are just bugged for some reason and dont always build. :/
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    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    That's what I meant. I would remove ICBM etc. And it would be impossible to rebuild because they cannot build in claimed territory. But Yea I'll look into other plugins as welll
  19. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    Hmmmm so maybe a raiding but not griefing rule? Meaning no exploding ppls bases but if u leave a door open or something they can steal ur chests? It is the apocalypse after all xD
  20. X

    [1.6.4] Cataclysm ModPack [HardCore, Post-Apocalyptic Survival]

    I'm working on expanding the endgame a bit in the upcoming release. Galacticraft maybe?