Recent content by vasouv

  1. V

    Bug FTB Lite 3 1.0.4 - TeamCofh Crash

    Version mismatch or bad file? When it first released and I updated yes probably, if their repos didn't update with the new version. Still now though? It's been 2 weeks since then. Jaded tells me the pack runs fine on her pc and apparently i'm the first to report such an issue. Huh?
  2. V

    Bug FTB Lite 3 1.0.4 - TeamCofh Crash

    Fair enough. But am I the only one who's noticed this? Noone else's playing this pack?
  3. V

    Bug FTB Lite 3 1.0.4 - TeamCofh Crash

    ...ommited stuff [15:54:30] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker [15:54:30] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker [15:54:30] [main/INFO] [LaunchWrapper]: Launching wrapped...
  4. V

    Bug FTB Lite 3 1.0.4 - TeamCofh Crash

    The 1.0.4 version crashes on startup and it has to do with TeamCofh's mods. Is this known? Shall I post the crash or wait for an update/fix?
  5. V

    Lite 3 (Alpha) transferring power

    Ah, thank you kindly good sir. The energy cables worked nicely. If I'm not mistaken they're a new addition to MFR aren't they? Last time i played with the mod some months ago they didn't exist...
  6. V

    Lite 3 (Alpha) transferring power

    Hmmm... I started playing the 1.0.3 alpha today and I can't find a way to transfer RF. It seems the conduits are gone, so I took a look at Extreme Utilities' transfer cables. I can't output energy though unless I have a transfer node which I cannot make because I need a QBE. Please tell me...
  7. V

    1.7.10 Alpha Packs

    Question; in Mage Quest, will we be able to remove mods without screwing the quests up?
  8. V

    Agrarian Skys help, venting, and discussion thread

    Cheers man :) It seems that following the quests works fine so far. I've been planting trees for the past 8 hours anyway :P
  9. V

    Agrarian Skys help, venting, and discussion thread

    Good evening! I just started playing yesterday (the Beginner's Map actually) and I think it's interesting. I have some food, I have some resources, trying to make due really. Thing is, I'm not accustomed to all these mods, there are a bunch that I've never played. So, apart of what the quests...
  10. V

    1.7.10 FTB Pack News

    Well, big fail on my part *sigh* I know about the Advanced Options and had found the JRE path, just didn't think it was editable and would save the path! Oh god the shame... So yeah, I'm playing FTB with Java7 and dev-ing with Java8 :P
  11. V

    1.7.10 FTB Pack News

    Fair enough. I can't change my JAVA_HOME to 1.7 since I'm dev-ing some 1.8 apps but it's OK. I thought there was an option in the launcher to change your JRE, wasn't there? It's just set now to the default, maybe it was like this all along... @DaemosDaen : Yes it does run on Java 8. I've never...
  12. V

    1.7.10 FTB Pack News

    Will the new packs run on Java 8u20?
  13. V

    Why no new launcher.

    Well this is a surprising happy turn of events :) Can't download the launcher 'cause the link's broken but yeah, new packs woohoo! (if Magic World 2 isn't there... so help me Odin!!!)
  14. V

    Why no new launcher.

    I know that, I wasn't comparing them really. I do code in Java and have messed with web dev a bit; albeit both in a hobby fashion, I understand the differences :) What I meant was that in the last ~9 months, nothing visible (to me) has happened to justify that there's ongoing progress. I may be...
  15. V

    Why no new launcher.

    I hope your time and efforts will be fruitful, FTB team. The new MC launcher makes installing mods really easy, the one you're developing better deliver. Quite honestly I don't expect much, after a year on FTB, only the website is semi-changed. Keeping my fingers crossed.