Recent content by Revemohl

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    [16x] Isabella II: FTB Edition

    Double-posting, yeah, but I just noticed that the textures for MineFactoryReloaded are in need of a massive revision. Often enough, Isabella's textures will only apply to one side of a block (most of the time they plain don't work) and a few GUIs are off or completely mismatched, like the ones...
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    [16x] Isabella II: FTB Edition

    I took another quick look in-game, and noticed that disabling Optifine's custom colors setting while enabling its swamp colors one made those biomes behave as expected. So maybe it's because of the colors.properties file in the pack? It doesn't seem to have changed any biome-related option, but...
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    [16x] Isabella II: FTB Edition

    I'm on 1.7.10, I just got curious about this because I found it pretty strange. The foliage color does seem to still change with those biomes as well so I have no idea what's the problem, and as far as I recall playing around with Optifine's color-related settings didn't change much either. I'm...
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    [16x] Isabella II: FTB Edition

    Does anyone know how to make Tainted Lands and Magical Forests from Thaumcraft go back to their usual colors? Even after deleting the files in assets\minecraft\textures\colormap, I still don't get purple or bluish grass in them.
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    What's new in modded minecraft today?

    While everyone was too busy paying attention to 1.8.9, the CoFH suite got an update.
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    What's new in modded minecraft today?

    I think it should be noted that it looks like tterag's Chisel doesn't currently work with ChiselTones.
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    What's new in modded minecraft today?

    But they don't do that anymore, as far as I know. Just stick a pickaxe and an excavation focus in them, and enjoy your mining (which can be sped up by using perditio centivis and light things up with a lux jar).
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    What's new in modded minecraft today?

    More CoFH updates. Too much effort went into making sure the indenting was preserved, not sure if I did a good job
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    What's new in modded minecraft today?

    But those are so boring. By the way, apparently nobody noticed but the CoFH mods got an update two days ago.
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    [1.7.10] AgriCraft

    So it's just a matter of adding things to the ore dictionary with those prefixes? Neat.
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    [1.7.10] AgriCraft

    My self-made pack has a few crops that don't grow properly on Agricraft crops (they either can't be planted at all or when they're mature, right clicking reverts them back to their first stage with no drops - one example is Witchery's garlic). I assume I'm meant to make them behave by...
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    What's new in modded minecraft today?

    http://ftbwiki.org/Fluidic_Nether_Portal Poor Engineer's Toolbox, always either forgotten by everyone or dead. (edit) Oh cool let's make this post a bit more useful. Big Reactors just got an update.
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    What's new in modded minecraft today?

    MobiusCore just got updated some time ago. Might fix that problem from 1.2.4. [edit] Opis got updated as well.
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    What's new in modded minecraft today?

    Please don't post Curseforge updates from CoFH, those are alpha builds (as you stated) and there are a billion of them every day so trying to keep up with them would only flood the thread. Instead, report only the updates that get released on the CoFH downloads page (note: curse.com, not...
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    What's new in modded minecraft today?

    Looks like CoFH everything got updated today. Changelogs: