Recent content by Rakankrad

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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    IDK, I guess you could NEI just 1 block in to breed the bee and delete it after you got the bee. I know it's cheating, but since it's required to mutate it, I personally would consider that option as a temporary solution. Maybe @thephoenixlodge would consider adding a quest that gives out 1...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I didn't get that issue when I played in .65.. That's really weird. I made slimeballs with the catalyst in .65
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    On the subject of redcrystal, do you have a decent setup to automate endoflames? I made a good enough one for right now, but I end up with a hole in the ground that I'd like to avoid. This is the basic one I have atm (it's not hooked up to a bspace yet, I want to see if I can fix the whole hole...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Well, automagy's Red Crystals are really neat looking, you could use those to make some designs while keeping the usefulness of redstone.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I asked about it before and TPL said that the recipe to make the fertilizer with saltpeter(i think? i forget which one it is) was good enough for him.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I'm kinda wondering about the later versions of the pack.. I dunno what TPL is planning, but I'm thinking about the way Running Red (the first one, the skyblock) was done for quests: ie, splitting it between the more magicky side and the techy side, and I feel like it'd give some re-playability...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You need to hold fish eggs. That should give you the last one for the fishies
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Those would fit more into a Red Mage arsenal. And black magic is considered evil because of what it does (raises the dead, curses, etc). All types of magic can be used for good or evil, but they're still classified as a specific type due to their inherent nature
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    You can get rocky bee hives from botania's mana infusion. Assuming you're starting from modest, it goes: Modest -> Tropical -> Ender -> Wintry -> Marshy -> Water -> Rock -> Nether -> Curious -> Unusual -> Resonating -> Forest -> Meadows -> repeat from the start.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I ended up trying that method. Both of the saplings are tagged as Blacklisted, when I opened the interface. I looked at the mariculture configs after that and did notice the treeSapling in the blacklisted items. @thephoenixlodge was that config added by you, or is it a default for Mariculture...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I doubt that bug is pack specific, but I never had this happen before: I just killed the Ender Dragon cause I wanted the egg for bees and for something else. After killing her, I was up to level 90ish. But when I went back to the overworld, my level was back down to 11 without me enchanting...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I just noticed that I ended up losing about 5 of the Thaumcraft quests.. Only 2 of them are showing up now. Bleh, will have to figure out which ones I ended up losing cause I don't remember =(
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ah, so basically the same way as it used to be, but in the new table. Thanks
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Anyone knows how the BC integration table even works? I want to make some autarchic (sp?) gates to remove the amount of redstone engines I have all over the place, but I'm not finding how to make it. NEI doesn't say anything (Only that it's made in that table and requires a certain amount of power)
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah, I know. I already have a 3x3 iron tank filled with biomass from them. which is why I have surplus :p