Recent content by PODonnell

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    Highest damage tool/weapon?

    Likely nukes.
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    [1.7.10] Marooned

    I guess no one needs to be curious about signs secret water exploit now. When I tested it I was using a creative map I for one hadn't realized the bottles where disabled. We still should be able to get plenty from witches for brewing, but we'll be prevented from getting "infinite" water.
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    [1.7.10] Marooned

    Speaking of death creepers.... Death creepers riding baby ghasts are a thing. This map I found myself trying to deal with one..... It was a long walk back from spawn :-*
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    [1.7.10] Marooned

    The first night "boma" looks a bit odd when you come up short on saguaro.... but it still works.
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    [1.7.10] Marooned

    Thanks
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    [1.7.10] Marooned

    I'm being a bit brain dead. Ran into the questing mode isn't enabled error on the jungle map. How do we force the system to let us activate it with the /hqm quest command
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    [1.7.10] Marooned

    I was just using it as a stop gap till I got the mfr biogenerator up and running, but a 4 rf generator isn't going to move me out of solid fuel. It's the first time I've messed with this particular combination of ender io and mfr myself.
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    [1.7.10] Marooned

    Spaman, did you nerf Biofuel in the combustion generator? According to the Wiki I would expect to be getting 40 rf per tick, but am getting 4.
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    What do you want in a mod pack?

    An awful lot of authors seem to spend an extreme amount of time writing quests then gate progression through their quest book. I for one would prefer the quest book be something you move into at your leisure later game rather than being a vital "honey do" list. There are far too many packs where...
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    How many of you play with keepInventory on?

    I for one see the "engineering" as far more interesting than the combat yet my favorite packs are those that try to build in extreme levels of threat. The engineering is a means by which you cope with a hostile environment. Without that environment contributing a level of threat you may as well...
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    [1.7.10] Marooned

    Hmm, I wonder if there is a mod to add ocelot pts and or heads? Not that I have any actual experience skinning cats, but I can't imagine they are much different from a rabbit. -edit- yes, there is a mod adding all the vanilla heads and then some..... not that I care enough to install it.
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    [1.7.10] Marooned

    I found the gravity creepers rather handy for their nuggets. I was hunting them for the early ore berry quest. Oh well, there are more than one way to skin a cat.
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    [1.7.10] Marooned

    In case anyone else was wondering....... doom creepers are in 1.3.1 I for one was wondering why I hadn't seen one yet.
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    [1.7.10] Marooned

    Two vanilla bows can be combined. I believe the poster requesting the bow swap is more concerned about tinkers bows though. Obviously vanilla bows will not level up, though random drops may come with usefully enchants.
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    [1.7.10] Marooned

    Sweet, I'll miss the axe, but letting us get such a weapon right off the back does seem a bit generous. Letting us swap out early weapons for which we get unlucky "upgrades" is a nifty little benefit.