Recent content by Painstouch

  1. P

    Thaumcraft 4 - A quick way to discover all aspects (updated for 4.2):

    The guide is still current and I thank you for it! Worked like a charm. There is some name changes for aspects, but the necessary steps are still valid!
  2. P

    [1.7.10] Material Energy^4

    BUG: I cannot craft any type of Arrow from Tinker's inside the Tool station. Whenever I put in the third item, it crashes to desktop. Log: https://pastee.org/6mt2x
  3. P

    [1.7.10] Material Energy^4

    Bug: Queen's Gold quest, choosing the Scythe gave me 5x Large Plate instead. EDIT: You might as well change the description of the Recipe: 8 gold ingots and 1 emerald NUGGET!
  4. P

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Also, this mod for customized chest loot rewards: TooMuchLoot
  5. P

    [1.7.10] Traveller's Gear

    Is support for Mine&Blade Battlegear 2 possible? Namely slots for weapons/shield?
  6. P

    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Can I suggest you remove any "Mod has a new version" and/or "You are using latest mod version" print to chat? I doubt it's of any help to players, since the creators decide when and if any of the mods should be updated? Also, Iron paxel could get a boost in durability. 250, same as iron shovel...
  7. P

    Simple Recycling - GregTech-like tool recycling, without the Greg

    I provide the following console error spam for my custom modpack: https://www.dropbox.com/s/mucwfzf4mldc68e/SimpleRecycling%20Error.txt?dl=0
  8. P

    COFH World Generation User's Manual

    Follow up: is the following still needed/must do, or can I create multiple "modname-ore.json" files and will the COFH use this when generating worlds, instead of disabled ore-gen-configs of each mod?
  9. P

    COFH World Generation User's Manual

    What are the rules for naming .json files for different mods? Are they being used automatically to alter ore-gen, or is there a config option, like the override vanilla one? What happens if the mod's ore gen is not being disabled and the .json has it specified as well? So many unknowns...
  10. P

    Modpack Updates

    You "forgot" to add the following mod with this update: http://minecraft.curseforge.com/mc-mods/enchiridion/files/.
  11. P

    Monster 1.1.0 and Horizons 2.1.0

    Update the Monster to 1.1.0, re-add the additional mods you've had before. In case IDs got overwritten (they shouldn't), fix them by changing them back to the 1.0.9 version. Private-share your "new" pack with other sever members. Always create backups!
  12. P

    Monster 1.1.0 and Horizons 2.1.0

    That would be awesomesauce to know aswell.
  13. P

    JVM Arguments for Modded Minecraft (Updated 12/30/13)

    I'd like to point out, using permsize in arguments of MultiMC AND in the program's settings panel, causes the game to sum both up. Might want to revisit that.
  14. P

    What's your 1.6 modlist?

    12 hours and 50+ MCF thread pages later, I created my own little fun 1.6.4 pack, focusing on exploration rather than on machinery. So nothing UE related, but everything survival orientated. Off to bed! [SPOILER=Working 1.6.4]
  15. P

    Mod Suggestions for 1.6

    //MUCH LATER Mod Name : Nether Essence Link to Mod: http://www.minecraftforum.net/topic/1890111-164-nether-essence-mod-v103/ Version : v1.0.3 for MC 1.6.4 Reason(s): On the topic of niche mods, this one squeezes in a not too overpowered, but still a nice way of another way of using Netherrack...