Yes, custom crops is set to true.
ETA: I'm going to try making a new instance with fresh configs. This one was updated from a previous version, plus I'd added a lot of custom mutations.
Enderlily is defined above as an alias via a "val" statement. See above. None of the others I did that with needed quotes. Does it need to start with a lower case letter?
Nope. Still have the same problem. The error message is: "Error parsing AgricraftMutations.zs:427 -- : expected"
Line 427 currently is: Enderlily,minecraft:ender_pearl,null,null,5,1,"A resonant flower that seems to fade in and out of existence"
I copied that into my mutations script, added the name thing for enderlily up where I defined values. (val = ...) It didn't work. Then I changed the minecraft:end_stone to null because I wanted to get rid of baseblocks anyway, and now I'm getting an error message that it can't parse that line...
That is helpful, thanks. But each custom crop also needs artwork. I'm clueless how and where to put those files, and what specific sizes the image needs to be. I'm assuming .png files but how many, how big, where to put them.
There was rumors of a video tutorial somewhere...
Ok, very stupid question here. I can't find the instructions on github for doing custom crops. I'm sure I'm just overlooking something but all I seem to be able to find is... code. Which I can't read. Could you be so kind as to give me a link? Or at least tell me what I'm looking for. Google...
Thanks.
Um, not fond of purple and black squares. I'm not bad at texturing though so that shouldn't be bad. I'll go look up the instructions when I have time.
I didn't see a crop for glowstone. Maybe I need my eyes checked....
So, if enabled, what then? Because there are no textures, names, etc. for them. Say I was adding a crop for glowstone. What are the steps once the config is enabled for custom crops? Is there a wiki or something somewhere that details how to do this?
Ok, so I'm really enjoying Agricraft with magical crops, Harvestcraft, Hunger Overhaul and Spice of Life. However, some of the things going on with magical crops is making me nervous. And it occurred to me that it might be nice if I could get all of the resources from Agricraft instead of...
I don't know if it's actually the fastest way but I plant my seeds in a 3x3 square, like:
XSX
SXS
XSX where X is a cross crop and S is a seed. I fully mature the seeds before setting the cross crops. (I go through a lot of bonemeal)
I don't wait for all the cross crops to mutate. I pick them and...
Mine did that the first time I loaded it too. There's a line in the main config that if you set it to true will regen the default mutations. They should show up then.