Recent content by Delcar

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    1.0.2: 1.1.0: Difficult Life - disabling custom health regen disables all health regen permanently

    Gunner76th: Thank you for the solution. I'm in agreement - I like the idea of a timed progressively increasing difficulty (to cut down on the "Ooo Shiny" distractions too) but when I have to chase a cow for ten minutes because his hitpoints are exponentially higher...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Any life on this anymore? I really like this combination of Mods.
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    [1.7.10] Neko's Technomagical World

    Loving it so far. Well, except for the Blood Moon night of many, many creepers and zombies.
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    Botania - An innovative natural magic themed tech mod (Not in beta any more!)

    I'm also having that Multiplayer bug mentioned above (Host all items work fine, guest no joy). Seems to be all the Baubles.
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    Ars Magica 2 Conduit Essence Linking

    Good points/and tips about deficit. I've been using Dark Nexi as simple defenses with a bonus of getting power out of it. Helps at some of the Gateways that I don't feel like torching/walling/trapping like mad. I'll be doing some videos again soon (not that I'm one of the 'named' folks) with...
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    Ars Magica 2 Conduit Essence Linking

    Playing around I have also been able to link batteries in a relay system, by which I mean, Nexus->Battery->Battery->Battery->Calefactor I'm not sure if that's an exploit, or intended functionality. Conduits are far cheaper, but not as reliable (Batteries don't generate deficit).
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    Ars Magica 2 Conduit Essence Linking

    I'm not sure luck is the fair way to put it, but I feel he's correct - the problem is more documentation/understanding. In my experience: Conduits (and batteries) are optional, if you are willing to cluster your machines/gateways around nexi Conduits must (may?) need to be broken to associate...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Changed the block ID as Jaded suggested, worked fine. It was definitely related to the armor stands, but I don't know how to disable them completely?
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Trying again: Mod Pack: Magic Farm 2, 2.0.1 (private server on creeperhost) Mod & Version: seems to be Bibliocraft 1.53 (the log is mostly greek to me) Pastebin link to crash log: http://pastebin.com/RcfY4j5J Whats the bug? Game crashes after login, we see the game, and maybe take one step...
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    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Mod Pack: Magic Farm 2, 2.0.1 (private server on creeperhost) Mod & Version: seems to be Bibliocraft 1.53 (the log is mostly greek to me) Pastebin link to crash log: http://pastebin.com/L6S3kMDw Whats the bug? Game crashes after login, we see the game, and maybe take one step before the crash...
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    Thaumcraft Base

    Try and get your goggles of revealing soon - so you can find a nice, PURE node to build in range of - don't be like me, 'dug in' and find out you have a tiny craptastic node to draw from.
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    repair enchantment on books

    EDENic. As in paradise. Awesome stuff, but a... interesting mix to breed them :/ It'll take a while to get to them oirelando; also with the right TC3 research, you can have mini-golems killing and gathering XP for you :D
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    Exploding... Router? Autocrafting table? Laser?

    So far so good, thanks again all.
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    Exploding... Router? Autocrafting table? Laser?

    Thanks for the f7 tip, I did have a danger zone right behind the laser rig - my little access path was a creeper zone. :eek:
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    Exploding... Router? Autocrafting table? Laser?

    I've been checking with f3 and aggresively lit the room - but will review. I just wanted to eliminate some of the posibilities...