Recent content by CovertJaguar

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    What would YOU change about BuildCraft?

    I'd say that BC Engines aren't so much tiered, as intended for different purposes. The Redstone Engine doesn't even produce RF anymore, it's more of a throttleable control module for other mechanism. The Stirling Engine only shines when you are need quick and portable power, like for powering a...
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    What would YOU change about BuildCraft?

    I believe that disabling the Apiarist Pipe works as a temporary fix.
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    What would YOU change about BuildCraft?

    If I recall, there is a character limit, and I hit it.
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    What would YOU change about BuildCraft?

    I, for one, think asie has done a pretty good job picking up the torch after storm that was SpaceToad blew through. Buildcraft is in better hands than it has been for ages, mine included. He has done tons of optimizations, cleaned up massive amounts code, a lot of which was too scary even for me...
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    Infinite Charcoal power?

    Unfortunately, that issue has more to do with how Minecraft handles Minecarts than any of my code. Its generally recommended that you don't build your systems with corners near Locking Tracks.
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    Infinite Charcoal power?

    I have good news for you, I've just in the last few days fixed a TON of those kinds of bugs. One of my users with a server containing a large scale and complex railway system was helpful and patient enough to get me on the server and start pointing out issues he encountered regularly. So expect...
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    Processing poor ore

    Nope, Poor Ore is all that Railcraft has. It does not generate normal Tin deposits.
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    Processing poor ore

    I received a few reports that people were having problems progressing due to a lack of tin for gears when Railcraft was the only source of tin. This change mainly just to gauge people's reactions to it and get conversation going. I may end up changing it back eventually, we'll see.
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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I don't believe that is possible at the moment.
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    A Shitstorm

    So there is a bit of miscommunication and faulty assumptions floating around. I feel I owe the community a bit of an explanation. I'm going to provide that as a list of points: SpaceToad replaced the API that Railcraft and Forestry were using (PowerHandler API|Second Gen) with an ubercomplex...
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    Spacetoad is back to modding

    Not at the expense of data validity, consistency, compatibility, and JIT Optimizations it isn't.
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    Spacetoad is back to modding

    And Player and cpw have also done plenty of tests that show that 100 Entities take as much cpu, memory, and bandwidth as 100k Tile Entities. So you must also ask if this is even a relevant concern. Remember, we talking a handful of primite value if statements here, not a O(n^2) algorithm. The...
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    Spacetoad is back to modding

    In which case there is no reason for the one sided implementation of the BC API in TE anyway. Because as you just said, "you can use X other mod to perform the conversion". Which I also see as preferable to the current situation.
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    Spacetoad is back to modding

    No, its "Use the mod how you want, just don't crucify me if it doesn't make you breakfast at the same time." That and I dislike the fact that TE is basically forcing you to use TE power generation if you want to use mods side by side. Its not even an option to use BC power to power the machines.