Recent content by budge

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    Ask a simple question, get a simple answer

    I'm looking for a mod that I forgot to bookmark, and I cannot find it on Google thanks to its specific functionality being a very broad term. It allows you to add server IP's to the multiplayer server list without replacing ones that are already there. I currently package my own servers.dat...
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    MFFS 4.1

    In all my Googling, redditing, and forum searching, this is the only thing I've found about Calclavia's MFFS 4.1. Oh boy. Learned anything in the last couple of months, mrkirby?
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    Remain in Motion, or Funky Locomotion?

    I'm partial to Remain in Motion's computer-controlled carriage, and the fact that you don't need inchworm drives for it.
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    Big Reactors: A spreadsheet, mechanics summary and reactor example.

    Thank you for doing this :-)
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    Any Nether disabling mod?

    I've never turned off the nether before, but does the vanilla server.properties option "allow-nether=true" work? Set it to false and find out?
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    [1.7.10] Chunk generation lag?

    FastCraft has definitely improved the situation. First I tested without it in single player, got the usual pause every few blocks moved, 1-2 sec each, sometimes up to 10. Installed FastCraft, and still get a bit of a hiccup about as often, but they are much, much shorter - barely noticeable in...
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    [1.7.10] Chunk generation lag?

    Minecraft has been torn apart and put back together by the community so thoroughly, I have no doubt that a Forge mod could fix it, if someone had the will and the knowledge to do so. Unfortunately, I only have the will. Hopefully with this thread we can get the attention of someone who has the...
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    [1.7.10] Chunk generation lag?

    That's okay. We'll keep throwing things at the wall to see what sticks. Last night I removed Twilight Forest, Ruins, and Battle Towers. Kept Biomes O' Plenty and Roguelike Dungeons. Performance in single player is still an unplayable slide show, but in multiplayer it has improved...
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    [1.7.10] Chunk generation lag?

    1.8 is going to be a long time from now. 1.7 could turn out to be a long, painful experience... I've done some testing in single player. These are the mods which I've focused on, specifically for their world generation components: Battle Towers, Biomes O' Plenty, Farlanders, Hardcore Ender...
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    [1.7.10] Chunk generation lag?

    I'm going to pray to the Gods of Modding for a bandaid fix.
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    [1.7.10] Chunk generation lag?

    I would like to add some potentially useful links to this thread. I am experiencing excessive hangs in my 1.7.10 test pack with or without world-gen mods, and my client console is filled with "Clientside chunk ticking took X ms". I should note that this occurs both in single player and while...
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    Applied Energistics and Logistic Pipes

    Extract only is what I meant, sorry. Storage buses don't suck items in like import buses, though. They just allow the network to see their attached inventory's storage. So if you put an extract-only storage bus on a wall of barrels, then your access terminals will show those items in stock...
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    Applied Energistics and Logistic Pipes

    To avoid the hassle of "crafting" items out of that chest, you will need to put a storage bus on it. If you wish to have Logistics Pipes responsible for sorting still, set that storage bus to Read Only, and then set up a second storage bus as read/write or write-only on your Logistics Pipes...
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    [1.7.10] [b0.7.0] Extra Carts

    Any chance it could include chests from ChickenBones's ender storage mod? Then we could automate the Railcraft tunnel bore completely. Edit: Nevermind. Read your post more carefully. Count me in whenever you get around to them. :-)
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    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Since the MinecraftForums thread for TE got locked, I was hoping to follow this one for updates as we know of them. I hope this one doesn't also become locked.