Remain in Motion, or Funky Locomotion?

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SixOnTheBeach

New Member
Jul 29, 2019
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Hi all! With the release of funky locomotion by RWTema, I've begun to question my having remain in motion, and have been considering swapping it out. However, I've noticed both seem to have a couple features the other doesn't have. Which do you guys prefer? Which is more stable?
 

TorakWolf

New Member
Jul 29, 2019
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One such feature I've noticed that's missing in funky locomotion that seems useful is the ability to disguise frames as blocks.

What about the carriage translocators? While AE2 has the SpatialIO-Compat addon, it is still not possible to move everything we want to. Besides, AE things are not cheap.

Main problem is that ReIM is crashing my worlds when I place CC computers, seems like a problem between CC and OC, gonna remove the oc and possible the cc folders from the ReIM jar.

Edit: tested with 2.1.6 and no crashes. Gonna stick with it.


Sure better than Funky Locomotion, but in pair with RemIM.
 
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budge

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Jul 29, 2019
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I'm partial to Remain in Motion's computer-controlled carriage, and the fact that you don't need inchworm drives for it.