Recent content by Assault_Tiger

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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I found that some of the servers on the server list don't run this pack anymore, the two I looked at are both runing FTB Infinity 1.3.0
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    As I've said, I havn't used the mod only heard of it. Also you raised a good point Mod Recomendation: Ender Zoo Not a big mod, is only new, interesting mobs. It's from the Ender IO mod developers. EDIT Is there a dedicated area to mod sugestions/recomendations? I get the feeling I should...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    Mod suggestion: Erebus Haven’t played with it, but from what I can tell it's similar to twilight forest Perhaps make some ores only spawn here if implemented?
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I'd also recommend a mod called Sanguimancy, it adds more options for Blood magic atomisation: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2194354-blood-magic-addon-sanguimancy There's also a mod that adds more atomisation options for Thaumcraft, haven't used it...
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    How about Galacticraft? The modpack FluxGalaxy used minetweaker to balance it out quite well
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    [1.7.10] Wanderlust Reloaded - Questing Adventure [Magic-Tech] [HQM - over 250 Quests] [Tabula Rasa]

    I'd recommend the Chocolate quest mod for those extra dungeons & collectables, gives people even more reason to explore. Also have Greg-tech and hybrid solar panels mods as an optional addition to IC2 would be nice as well.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    A AE2 sub-system with anihalation & formations planes, combined with that block that only allows data to pass through with a redstone signal and a timer
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    If you think about it, elevators can only allow you to go up or down and only if the elevator is close enough and on the same Y co-ordinate. Travel anchors allow you to teleport to any nearby anchor regardless of the y co-ord, and if using the staff of traveling the only limit to the anchor...
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    This isnt a sugestion, but Greg tech (awsome plugin for IC2) now has a thaumcraft plugin.
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    I sugested Flaxbeards Steam power in an earlier post, here's a spotlight on it:
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    You are most likely using a different modpack version than the server, The technic launcher uses different modpack versions than FTB does
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Got a suggestion, Disable the recipies for multiple ingot types. E.g. There are 3 types of lead, mekanism, thermal foundation & railcraft, you should disable 2 of these (idealy railcraft & thermal foundation)
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Flaxbeards Steampower looks very nice, It would be very nice if it would be included in the pack
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    [1.7.10] Flux Galaxy - A Space-Based MagiTech Modpack

    Fawkes, if you have a server you can include its IP with the modpack, so all who download get imediate access to a server. EDIT If you go through with tihs you could consider adding ICBM for servers that want it for its items or to PVP, A server that doesnt want it can easily just remove the...