FTB Infinity Release

Tumtum

New Member
Jul 29, 2019
3
0
0
I know that 1.0.2 has 2.40 which is also ok but 1.0.2 is not yet recommended (although we have been using it a lot the past few days with no issues). I have no idea what is in 1.0.1 though. Perhaps try updating a local client and see if it contains rftools 2.31b?
I just got the server updated to 1.0.2 today, but now all of a sudden when I try and run infinity 1.0.2 it says "error downloading modpack" on both mine and my girlfriends computer.
 

PhilHibbs

Forum Addict
Trusted User
Jan 15, 2013
3,174
1,128
183
Birmingham, United Kingdom
I've disabled Witchery in my copy, because I think there's enough going on without it, I'll be trying out Blood Magic and Botania in this pack and don't want to get too confused. If anyone can think of any problems that this might present (such as cross-mod recipe dependencies) then please let me know. I very much doubt that there are any such dependencies.
 

Numpty Bumpkin

New Member
Jul 29, 2019
7
0
0
I just got the server updated to 1.0.2 today, but now all of a sudden when I try and run infinity 1.0.2 it says "error downloading modpack" on both mine and my girlfriends computer.

Same problem here "error downloading modpack" right at the end except im playing single player not on a server.
 

MelonPirate

New Member
Jul 29, 2019
11
0
0
Hello, I just updated and ive noticed a visual bug with enderio item conduits. The arrows for some reason appear and disappear depending on where i stand and if i start breaking it they appear again. As i said its a visual bug but its annoying and i wanna fix it, because they are all over my base.
Screenshot wont tell much because it depends on where i stand. btw i think its a texture overlap issue
 

ACB

New Member
Jul 29, 2019
2
0
0
Can anyone tell me how to update my small scale infinity server to 1.0.2?

Thanks
 

DCribbie

New Member
Jul 29, 2019
11
0
0
I seem to be having an issue downloading FTB Infinity, it goes all the way to completion of the download then comes up with an error downloading mod pack window, any ideas or suggestions?
 

hanky21

New Member
Jul 29, 2019
16
0
0
Where can I get to see the changelog? I'm not sure whether I should update or not..
Changlog for Infinity 1.0.2:
Enabled Fastcraft by default
  • Added Headcrumbs 1.3.0
  • Removed Super Crafting Frame
  • Updated Agricraft 1.2.1 - 1.2.2
    • Added
      • TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
      • Cactus and mushroom crops
      • Configurable instant-growth for magical fertiliser
      • Crops for botania's petals
      • Growth rate configuration for sprinkler
      • The option to set the soil for a custom crop (this will require you to add one argument to all your custom crops)
      • The option to add and remove fruits from custom crops with minetweaker (multiple fruits have are weighted)
    • Changed
      • Crops can now be applied on sand and soul sand by default
      • Seeds now require the correct soil when being planted on a crop
      • Soil whitelist: whitelisted soils only apply to crops that need farmland
      • Crops will follow Hunger Overhaul's rules (Squeek502)
    • Fixed
      • Hard runtime dependency on Botania
      • Seeds with identical stats sometimes not stacking
      • shapeless custom wood recipes not working correctly
      • Vanilla farming only disabling for farmland
      • Lag issues regarding the irrigation system (still being looked at)
      • Seed duplication bug involving the Seed Analyzer
  • Updated bdlib 1.6.0.36 - 1.6.2.41
    • Fixed
      • Crash on dedicated servers in SlotSet
      • Loss of fluids from ResourceDataSlot
  • Updated Botania r1.4-157 - r1.4-159
    • Added
      • New Mana Lens: Warp
      • Petal Blocks of all 16 colors
    • Changed
      • Rod of the Unstable Reservoir and Rod of the Shaded Mesa now use Dreamwood twigs in the crafting recipe
      • Texture of the elfen rods
    • Fixed
      • Potion IDs being set to a value over 127
      • Particle render messing up other mods' renders
      • CCrash with the force relay and warp lens
      • Particles being able to spawn in the client world and chunkloading
  • Updated Chisel 2 2.3.5.31 - DEV-2.3.5.005a8c5
    • Added
      • Config options to control the color overlay of HexBlocks
      • Config option to chisel across colours
      • Valentines Blocks
      • Ability for other mods to add/remove variations or register an ore dictionary via IMC
    • Changed
      • Malfunctioning Fan texture
    • Fixed
      • Various issues with ice pillars
      • Crash when opening creative tab with an icon for a disabled block
      • Antiblocks not being chiselable
      • Various issues with presents
      • Crash when placing tool in Chisel UI
      • Rendering crash
      • Harvest level for some chisel blocks
      • Compatibility with Railcraft 9.5.x
      • Auto Chisel unlocalised name
      • Crash with null facade next to columns
      • Recipe conflict with Futura Block and CC Wired Modem
      • Issue with snakestone effect rendering
  • Downgraded CoFHCore 3.0.0B9-106 - 3.0.0B9-40
  • Updated EnderIO 2.2.7.325 - 2.2.8.344
    • Added
      • Forestry upgrades for DS armor
      • Speed downgrade for item conduits. Allows conduits to pull only one item at a time
      • All machines will now have progress tooltips on the progress animation
      • Hardened conduit facades. Have a higher hardness and blast resistance (TNT-proof) than normal facades.
      • Recipe to upgrade capacitors to the next tier
    • Changed
      • All blocks now support the vanilla breaking animation properly
      • Conduit connectors combine into a single box, this fixes z-fighting issues (especially with texture packs)
      • Split internal and external conduit connector textures
      • Some more default hoes added to the config
      • Localized GUI names, WAILA configs, and the rest of the tooltips
      • Improve double chest support on the mod item filter snapshot
      • Add support for sending grinding balls via IMC
      • All Killer Joes will now have the same UUID, for server admin purposes
      • Wither skeletons will now drop Tcon necrotic bones and respect Tcon beheading
      • Improve efficiency of wireless chargers
      • Refactor how all EIO blocks drop themselves, should resolve all? issues with such in the future
      • It is now possible to use the yeta wrench shift+left click in creative mode
      • Alloy smelter will now give smelting achievements (iron, fish)
      • Wireless charger will now keep its stored energy when picked up
      • EnderIO GUIs with tabs will move NEI items out of the way
    • Fixed
      • Crash with iguana tweaks level ups in farm
      • Some crashes with facades and WAILA
      • Painted slabs will no longer drop in creative mode
      • Enchanter and yeta wrench tooltips
      • The alignment of the progress arrow in the slice'n'splice
      • IItemDuct methods not checking filters. This should allow machines pushing to conduits to be filtered properly
      • Wither skeletons not spawning and fix their equipment/rendering
      • Tooltips rendering underneath the IO config
      • IO config changing NEI item lighting
      • Item conduits pulling and preserving invalid stacksizes (fixes issues with filing cabinets)
      • Blocks not dropping in explosions
      • Buffers ignoring redstone mode
      • Painted glowstone and electric lights not dropping the correct items
  • Updated Gendustry 1.4.4.54 - 1.4.5.56
    • Added
      • Pollen Collection Kit - Allows tree breeding for those not interested in bees
  • Downgraded Inventory Tweaks 1.59-dev-152 - 1.58-147
  • Downgraded MFR 2.8.0RC6-43 - 2.8.0RC6-5
  • Updated Railcraft 9.4.0.0 - 9.5.0.0
    • Added
      • Regular Expression support to Dest and Name Routing Conditionals. Uses '?=' as keyword. Example: "Dest?=*.Hill"
      • Comparator support to Iron/Steel Tanks. (contribution by daniel and Yopu)
      • Thaumcraft Void Metal Crowbar (contribution by Yopu)
      • Packed Ice Stairs and Slabs.
      • Less Than/Greater Than modes to the Item Detector.
      • A new Routing Table conditional, "Type=<modid:itemname>", for matching against Minecart item names.
      • New Routing Table conditionals, "Ridden=<true/false>" and "Riding=<username>", for checking if someone is riding a train.
      • Ability to modify the Routing Table "Name=" conditional to accept "null" to indicate that the Minecart does not have a custom name.
      • Config option to explicitly disable the generation of new Tracking Aura blocks.
    • Changed
      • Analog Controller Box to be more flexible. It now allows ranges. (contribution by wooky)
      • Loosened up fluid transfer rates for Tanks and Boilers, we want to support mods other than Buildcraft better.
    • Fixed
      • Rewrite Locking Track Logic to be more dependable (contribution by ssotangkur)
      • Don't send non-breakable-space (nbsp) characters to the Font Renderer as it seems that Minecraft can't correctly render them. Fixes issues with number formatting in certain locales.
      • Fix Tank Cart Item Rendering so its not randomly transparent.
      • Tweak Fluid Loader logic and add Fluid Filter slot. Fixes #442 Closes #421
      • Track Tiles should override shouldRefresh() to prevent metadata changes from wiping the TileEntity.
      • Fix particle velocity values.
      • Ensure that Gears and Plates are initialized in pre-init when Factory is disabled and Locomotives are enabled.
      • Fix the code that allows the Furnace Cart to accept any type of Fuel.
      • Fix Locomotive shift-clicking.
      • Fixed corruption issues with the Analog Controller Box, the two Distant Signal variants and the Signal Relay Box caused by reordering the metadata mappings when the Analog Controller Box was added.
      • Track Layer now ignores plants. (Yopu)
      • Possible fix for IC2 EnergyNet issues (Issue #404)
      • Various minor fixes to Force Tracks. Make unbreakable and remove from creative.
      • Tweak track item creation, should eliminate stacking issues.
      • Locomotives shouldn't forget Emblems when broken.
      • Add a hack to keep Gregtech from removing my Locomotive Painting and Emblem recipes.
  • Updated RFTools 2.31b - 2.40
    • Added
      • Counter logic block to count redstone pulses
      • Liquid Monitor block
      • Two new special dimlets: Mediocre efficiency and Shelter
      • New dimlet construction mechanic
        • Uses a Dimlet workbench which uses essences such as Biome Absorber, Material Absorber, Liquid Absorber, Mob blood (which can be extracted via syringe)
    • Changed
      • Default speed of the storage scanner by double
      • Crafter tooltips to show the correct amount of supported recipes
      • Handling of all RFTools containes (inventories) to be a bit smarter
      • Screen systems
        • There is now a large version of the screen
        • There is also a transparent version of both normal and large screen
        • Energy, fluid and dimension modules now have text formatting options
      • Shield systems
        • New animated texture, you can also set the color of the shield
        • Shield solid block rendering now supports more blocks and in a more correct manner
        • Added tier 2 shield that can handle up to 1024 blocks
        • Default power settings for the shield
        • Simplified the shield blocks. This means minecraft will complain when you load an existing map that several blocks have been removed
    • Fixed
      • Bug that made several types of mob dimlets not work properly
      • Crash with invalid fluids
      • Dimension related crash at disconnect in some situations
  • Updated Runic Dungeons 0.9.4 - 1.0.2
    • Added
      • Ender Belt
      • Boss Room Prep
      • Trap nullification wand
      • Dungeon guardian
      • Runic Glass
      • Obsidian-Infused Glass
    • Changed
      • Spawning
      • Removed diamonds from top of world
    • Fixed
      • Various bugs
      • Recipe Crash
      • Crash on loading game
      • Key not spawning in correctly
      • Rooms not spawning correctly
  • Updated ttCore 0.1.0-48 - 0.1.0-66
    • Added
      • Texture Error Remover
    • Fixed
      • Right clicking crops not dropping everything it should
      • XP Boost dropping XP orbs that have 0 XP
      • XP boost going on armor
      • Bad JSON syntax in default config
      • Dedicated server crash
      • Shift click in furnace container to go to fuel slot first
  • Updated Waila 1.5.8a - 1.5.9
    • Fixed
      • Hearts going out of tooltip
      • Text vs Hearts display is now based on max health, not current health
      • Protected rendering call. Should solve crashes on load from some mods (Thaumcraft included)
      • Internal lists to prevent a whole Waila tooltip corruption happening in some cases
      • Handler insertion order not being enforced properly
  • Recipe Changes
  • Binnie's Mods
    • Changed recipe for trowels

    Config Changes
  • CoFHCore
    • Disabled generic death message (when named entities die)
    • Disabled update notifications
  • Railcraft
    • Disabled version checker
  • ttCore
    • Disabled void fog in all dimensions (was previously only overworld)
I got this from this website: https://feedthebeast.atlassian.net/wiki/display/PML/Infinity+1.7+1.0.2
 
Last edited by a moderator:

hanky21

New Member
Jul 29, 2019
16
0
0
I removed Pam's Harvest craft to try and cut down on a little lag and due to the overwhelming amount of stuff and plants, would that be much of a problem?
 

Hambeau

Over-Achiever
Jul 24, 2013
2,598
1,531
213
Where can I get to see the changelog? I'm not sure whether I should update or not..
Changlog for Infinity 1.0.2:
  • Enabled Fastcraft by default
  • Added Headcrumbs 1.3.0
  • Removed Super Crafting Frame
  • Updated Agricraft 1.2.1 - 1.2.2
    • Added
      • TConstruct scythes can be used for aoe harvesting (right click on crops to aoe harvest)
      • Cactus and mushroom crops
      • Configurable instant-growth for magical fertiliser
      • Crops for botania's petals
      • Growth rate configuration for sprinkler
      • The option to set the soil for a custom crop (this will require you to add one argument to all your custom crops)
      • The option to add and remove fruits from custom crops with minetweaker (multiple fruits have are weighted)
    • Changed
      • Crops can now be applied on sand and soul sand by default
      • Seeds now require the correct soil when being planted on a crop
      • Soil whitelist: whitelisted soils only apply to crops that need farmland
      • Crops will follow Hunger Overhaul's rules (Squeek502)
    • Fixed
      • Hard runtime dependency on Botania
      • Seeds with identical stats sometimes not stacking
      • shapeless custom wood recipes not working correctly
      • Vanilla farming only disabling for farmland
      • Lag issues regarding the irrigation system (still being looked at)
      • Seed duplication bug involving the Seed Analyzer
  • Updated bdlib 1.6.0.36 - 1.6.2.41
    • Fixed
      • Crash on dedicated servers in SlotSet
      • Loss of fluids from ResourceDataSlot
  • Updated Botania r1.4-157 - r1.4-159
    • Added
      • New Mana Lens: Warp
      • Petal Blocks of all 16 colors
    • Changed
      • Rod of the Unstable Reservoir and Rod of the Shaded Mesa now use Dreamwood twigs in the crafting recipe
      • Texture of the elfen rods
    • Fixed
      • Potion IDs being set to a value over 127
      • Particle render messing up other mods' renders
      • CCrash with the force relay and warp lens
      • Particles being able to spawn in the client world and chunkloading
  • Updated Chisel 2 2.3.5.31 - DEV-2.3.5.005a8c5
    • Added
      • Config options to control the color overlay of HexBlocks
      • Config option to chisel across colours
      • Valentines Blocks
      • Ability for other mods to add/remove variations or register an ore dictionary via IMC
    • Changed
      • Malfunctioning Fan texture
    • Fixed
      • Various issues with ice pillars
      • Crash when opening creative tab with an icon for a disabled block
      • Antiblocks not being chiselable
      • Various issues with presents
      • Crash when placing tool in Chisel UI
      • Rendering crash
      • Harvest level for some chisel blocks
      • Compatibility with Railcraft 9.5.x
      • Auto Chisel unlocalised name
      • Crash with null facade next to columns
      • Recipe conflict with Futura Block and CC Wired Modem
      • Issue with snakestone effect rendering
  • Downgraded CoFHCore 3.0.0B9-106 - 3.0.0B9-40
  • Updated EnderIO 2.2.7.325 - 2.2.8.344
    • Added
      • Forestry upgrades for DS armor
      • Speed downgrade for item conduits. Allows conduits to pull only one item at a time
      • All machines will now have progress tooltips on the progress animation
      • Hardened conduit facades. Have a higher hardness and blast resistance (TNT-proof) than normal facades.
      • Recipe to upgrade capacitors to the next tier
    • Changed
      • All blocks now support the vanilla breaking animation properly
      • Conduit connectors combine into a single box, this fixes z-fighting issues (especially with texture packs)
      • Split internal and external conduit connector textures
      • Some more default hoes added to the config
      • Localized GUI names, WAILA configs, and the rest of the tooltips
      • Improve double chest support on the mod item filter snapshot
      • Add support for sending grinding balls via IMC
      • All Killer Joes will now have the same UUID, for server admin purposes
      • Wither skeletons will now drop Tcon necrotic bones and respect Tcon beheading
      • Improve efficiency of wireless chargers
      • Refactor how all EIO blocks drop themselves, should resolve all? issues with such in the future
      • It is now possible to use the yeta wrench shift+left click in creative mode
      • Alloy smelter will now give smelting achievements (iron, fish)
      • Wireless charger will now keep its stored energy when picked up
      • EnderIO GUIs with tabs will move NEI items out of the way
    • Fixed
      • Crash with iguana tweaks level ups in farm
      • Some crashes with facades and WAILA
      • Painted slabs will no longer drop in creative mode
      • Enchanter and yeta wrench tooltips
      • The alignment of the progress arrow in the slice'n'splice
      • IItemDuct methods not checking filters. This should allow machines pushing to conduits to be filtered properly
      • Wither skeletons not spawning and fix their equipment/rendering
      • Tooltips rendering underneath the IO config
      • IO config changing NEI item lighting
      • Item conduits pulling and preserving invalid stacksizes (fixes issues with filing cabinets)
      • Blocks not dropping in explosions
      • Buffers ignoring redstone mode
      • Painted glowstone and electric lights not dropping the correct items
  • Updated Gendustry 1.4.4.54 - 1.4.5.56
    • Added
      • Pollen Collection Kit - Allows tree breeding for those not interested in bees
  • Downgraded Inventory Tweaks 1.59-dev-152 - 1.58-147
  • Downgraded MFR 2.8.0RC6-43 - 2.8.0RC6-5
  • Updated Railcraft 9.4.0.0 - 9.5.0.0
    • Added
      • Regular Expression support to Dest and Name Routing Conditionals. Uses '?=' as keyword. Example: "Dest?=*.Hill"
      • Comparator support to Iron/Steel Tanks. (contribution by daniel and Yopu)
      • Thaumcraft Void Metal Crowbar (contribution by Yopu)
      • Packed Ice Stairs and Slabs.
      • Less Than/Greater Than modes to the Item Detector.
      • A new Routing Table conditional, "Type=<modid:itemname>", for matching against Minecart item names.
      • New Routing Table conditionals, "Ridden=<true/false>" and "Riding=<username>", for checking if someone is riding a train.
      • Ability to modify the Routing Table "Name=" conditional to accept "null" to indicate that the Minecart does not have a custom name.
      • Config option to explicitly disable the generation of new Tracking Aura blocks.
    • Changed
      • Analog Controller Box to be more flexible. It now allows ranges. (contribution by wooky)
      • Loosened up fluid transfer rates for Tanks and Boilers, we want to support mods other than Buildcraft better.
    • Fixed
      • Rewrite Locking Track Logic to be more dependable (contribution by ssotangkur)
      • Don't send non-breakable-space (nbsp) characters to the Font Renderer as it seems that Minecraft can't correctly render them. Fixes issues with number formatting in certain locales.
      • Fix Tank Cart Item Rendering so its not randomly transparent.
      • Tweak Fluid Loader logic and add Fluid Filter slot. Fixes #442 Closes #421
      • Track Tiles should override shouldRefresh() to prevent metadata changes from wiping the TileEntity.
      • Fix particle velocity values.
      • Ensure that Gears and Plates are initialized in pre-init when Factory is disabled and Locomotives are enabled.
      • Fix the code that allows the Furnace Cart to accept any type of Fuel.
      • Fix Locomotive shift-clicking.
      • Fixed corruption issues with the Analog Controller Box, the two Distant Signal variants and the Signal Relay Box caused by reordering the metadata mappings when the Analog Controller Box was added.
      • Track Layer now ignores plants. (Yopu)
      • Possible fix for IC2 EnergyNet issues (Issue #404)
      • Various minor fixes to Force Tracks. Make unbreakable and remove from creative.
      • Tweak track item creation, should eliminate stacking issues.
      • Locomotives shouldn't forget Emblems when broken.
      • Add a hack to keep Gregtech from removing my Locomotive Painting and Emblem recipes.
  • Updated RFTools 2.31b - 2.40
    • Added
      • Counter logic block to count redstone pulses
      • Liquid Monitor block
      • Two new special dimlets: Mediocre efficiency and Shelter
      • New dimlet construction mechanic
        • Uses a Dimlet workbench which uses essences such as Biome Absorber, Material Absorber, Liquid Absorber, Mob blood (which can be extracted via syringe)
    • Changed
      • Default speed of the storage scanner by double
      • Crafter tooltips to show the correct amount of supported recipes
      • Handling of all RFTools containes (inventories) to be a bit smarter
      • Screen systems
        • There is now a large version of the screen
        • There is also a transparent version of both normal and large screen
        • Energy, fluid and dimension modules now have text formatting options
      • Shield systems
        • New animated texture, you can also set the color of the shield
        • Shield solid block rendering now supports more blocks and in a more correct manner
        • Added tier 2 shield that can handle up to 1024 blocks
        • Default power settings for the shield
        • Simplified the shield blocks. This means minecraft will complain when you load an existing map that several blocks have been removed
    • Fixed
      • Bug that made several types of mob dimlets not work properly
      • Crash with invalid fluids
      • Dimension related crash at disconnect in some situations
  • Updated Runic Dungeons 0.9.4 - 1.0.2
    • Added
      • Ender Belt
      • Boss Room Prep
      • Trap nullification wand
      • Dungeon guardian
      • Runic Glass
      • Obsidian-Infused Glass
    • Changed
      • Spawning
      • Removed diamonds from top of world
    • Fixed
      • Various bugs
      • Recipe Crash
      • Crash on loading game
      • Key not spawning in correctly
      • Rooms not spawning correctly
  • Updated ttCore 0.1.0-48 - 0.1.0-66
    • Added
      • Texture Error Remover
    • Fixed
      • Right clicking crops not dropping everything it should
      • XP Boost dropping XP orbs that have 0 XP
      • XP boost going on armor
      • Bad JSON syntax in default config
      • Dedicated server crash
      • Shift click in furnace container to go to fuel slot first
  • Updated Waila 1.5.8a - 1.5.9
    • Fixed
      • Hearts going out of tooltip
      • Text vs Hearts display is now based on max health, not current health
      • Protected rendering call. Should solve crashes on load from some mods (Thaumcraft included)
      • Internal lists to prevent a whole Waila tooltip corruption happening in some cases
      • Handler insertion order not being enforced properly
  • Recipe Changes
  • Binnie's Mods
    • Changed recipe for trowels

    Config Changes
  • CoFHCore
    • Disabled generic death message (when named entities die)
    • Disabled update notifications
  • Railcraft
    • Disabled version checker
  • ttCore
    • Disabled void fog in all dimensions (was previously only overworld)
I got this from this website: https://feedthebeast.atlassian.net/wiki/display/PML/Infinity+1.7+1.0.2

Go to the top level and select "Forums"
Select the "Modpacks" forum
Select the first choice, "Modpack Changelogs"

Note... Sometimes the packs are available before the logs are.
 

Montybone1234

New Member
Jul 29, 2019
42
0
0
Help please

Well, I can't read crash logs, but I will give you a fix that I know to commonly fix issues. Only allocate as much RAM as needed. With my launcher I have 3.5GB set in the settings. When the parameters are to high or low Java gets nasty. If this doesn't work/fix the problem I'm sorry. 0-0
 

nngafook

New Member
Jul 29, 2019
1
0
0
For some reason, journeymap is not showing any terrain when I install the modpack on my server. Is anyone else getting this? Is it just a setting in JourneyMap that I'm missing?

Thanks!
 

Icefang37

New Member
Jul 29, 2019
2
0
0
I forgot my old account info :( but watever.

On topic: just wondering if extra cells is going to be added to the pack thanks!
 

Yusunoha

New Member
Jul 29, 2019
6,440
-4
0
I forgot my old account info :( but watever.

On topic: just wondering if extra cells is going to be added to the pack thanks!

I'm guessing there might be a chance, seeing as Thaumic Energistics has been added recently aswell.
though there are plans for Infinity in the works which might feature Extra Cells in it along with a load of other mods+