Santa breaks OpenGL

SatanicSanta

New Member
Jul 29, 2019
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So, for those following me on Twitter, I've been spending the night breaking OpenGL while also attempting to fix bugs in Flaxbeard's Steam Power. Here are screenshots. If I make more, I will add them to the thread.

2014-10-12_20.53.18.png
2014-10-12_21.23.43.png
2014-10-12_22.04.48.png
2014-10-12_22.04.26.png
2014-10-12_22.05.15.png
2014-10-12_21.24.03.png
2014-10-12_22.05.33.png
2014-10-12_22.05.44.png
2014-10-12_22.04.54.png

Edit: Also in the last one, notice how I have tentacles, and the squid floating in the air in the background has one.
 
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HeilMewTwo

New Member
Jul 29, 2019
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So, for those following me on Twitter, I've been spending the night breaking OpenGL while also attempting to fix bugs in Flaxbeard's Steam Power. Here are screenshots. If I make more, I will add them to the thread.


Edit: Also in the last one, notice how I have tentacles, and the squid floating in the air in the background has one.
How did you even...?
 

SatanicSanta

New Member
Jul 29, 2019
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How did you even...?
For the Item Mortar model, I changed:
Code:
    public void renderCannon2() {
        this.mortarBody2.render(0.0625F);
    }
to
Code:
    public void renderCannon2() {
        this.mortarBody2.render(-0.0625F);
    }
Same goes for renderCannon1/mortarBody2.render

For the ones that have Steve, I actually fixed the problem I was having, hilariously enough. It fixed the memory leak when the Exo is worn. I made a static ModelExosuit for getArmorModel to use, instead of what is currently used.
 

jordsta95

New Member
Jul 29, 2019
5,056
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I can't even.
You should definitely keep the tentacle feature, 'cus why not? ;)

Also the invisible floor would make for an interesting map... So MAYBE you could make a mod pack based around that feature called "faith" ;)
 
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