Status of the Great RF Transition?

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xyzzy75

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Jul 29, 2019
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I'm working on an HQM map idea that revolves around TiC/bees/trees/minecarts/SFM/Steve's Carts, Witchery, etc. To do this I made my own pack so I could test mod interoperability and synthesis. Then the RF transitions were announced and I stopped messing with it because different mods were in different stages of transition and worked (or didn't work) with different versions. (Plus I really need Ex Aliquo, *sniff*.) Anyway, is it currently "safe" to install the latest Railcraft, Forestry, Binnie's Mods, Gendustry, and Magic Bees for the purposes of working on an HQM pack? I'm not worried about bugs or world destroying issues atm, but I would hate to get halfway through a quest line and have the core functionality or feature set of these mods suddenly change. So, what do you think? Would it be folly to start on such a map now?
 
I believe Buildcraft has. And Railcraft did a couple weeks ago.

Links? Changelogs?

For Railcraft there is this commit on github posted 10 days ago with the ETA of Railcraft 9.4.x. Latest Railcraft version is 9.3.3.

For Buildcraft there is this commit on github, marked as merged for version 6.1.2. Latest available Buildcraft test build is 6.1.1.
 
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...Would it be folly to start on such a map now?

You could build a few test worlds to mess around in for the next couple of weeks. If you dont see a lot of major changes then you can start fresh. The changes shouldnt be so major that world gen would be affected so you can probably get away with just updating the mods as they come out. Plus some of the more major mods have retrogen for cases such as these.