Redstone Energy Cell wont break

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rich12313

New Member
Jul 29, 2019
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So, im attempting to break my redstone energy cell by shift right clicking with a wrench, and nothing is happening. It wont break the energy conduits either. Anyone know whats up?
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Vanilla changed default Sneak + Activate behavior - items must now enable a passthrough. I have done this with both the Crescent Hammer and the Omniwrench - the other mods must follow if they want to enable the same capability.

Truth be told, there's no reason not to use a Crescent Hammer as your BC-compat wrench. It does everything the basic BC wrench does and also works on vanilla blocks.
 
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Vanilla changed default Sneak + Activate behavior - items must now enable a passthrough. I have done this with both the Crescent Hammer and the Omniwrench - the other mods must follow if they want to enable the same capability.Truth be told, there's no reason not to use a Crescent Hammer as your BC-compat wrench. It does everything the basic BC wrench does and also works on vanilla blocks.

No problem.. its always best to try the wrench that came with the mod even though sometimes others work also

Thanks guys, ill make this my number wrench tool then.
 
Vanilla changed default Sneak + Activate behavior - items must now enable a passthrough. I have done this with both the Crescent Hammer and the Omniwrench - the other mods must follow if they want to enable the same capability.

Truth be told, there's no reason not to use a Crescent Hammer as your BC-compat wrench. It does everything the basic BC wrench does and also works on vanilla blocks.
Does it activate Logi pipes Gui's? that was one of things it didn't do that meant I still had to have a basic BC wrench in my old world (haven't got to the point of a mass Logi system in my new one yet) If that's on their end which it sorta looks like it is I'll either hassle them or wait for the official Logi pipes which should have that functionality shouldn't it?
 
Does it activate Logi pipes Gui's? that was one of things it didn't do that meant I still had to have a basic BC wrench in my old world (haven't got to the point of a mass Logi system in my new one yet) If that's on their end which it sorta looks like it is I'll either hassle them or wait for the official Logi pipes which should have that functionality shouldn't it?

Honestly, I don't know. I can tell you that if it doesn't though, the issue is entirely on their end, and it's a trivial change for them to fix it.
 
Vanilla changed default Sneak + Activate behavior - items must now enable a passthrough. I have done this with both the Crescent Hammer and the Omniwrench - the other mods must follow if they want to enable the same capability.

Truth be told, there's no reason not to use a Crescent Hammer as your BC-compat wrench. It does everything the basic BC wrench does and also works on vanilla blocks.

I'd say that was shameless plugging, if it wasn't completely true. LOVE your mod, King Lemming, it's rapidly becoming my go-to for, well, pretty much everything!