You say fix, but I think you mean the other thing
I appreciate that you guys are modding our mod pack. Seriously, go for it. Just so everyone knows, you don't need our permission to do anything since the mods don't belong to us. All mods included in AMP can be used for private packs in any way you like. Public packs are a completely different matter though.
Please keep in mind that it took us 15 test versions of AMP before we considered it to be stable enough to launch the Minecraft 1.6.4 version of the pack. And after that many versions came out that solved many issues. Bugs and glitches are to be expected when you add stuff to any mod pack. You need to figure out what's going wrong so you can send a proper bug report to the right mod author so that he/she can fix the problem. That is the only way mods can get fixed, you need to submit good bug reports to the right people.
Well, im not sure what was wrong, but when i loaded map into mcedit, bugged area was gone. "WTF?, lets try it in minecraft", was my first though, and voila! everything is working. i didn\t even save map in mcedit... Maybe it was a bug in game...Remove the chunks using an editor like MCEdit. Then when you restart the game those chunks should be regenerated. Just take care to use the same world generator and seed or else you'll get weird new chunks that don't fit the landscape.
Or if you are running a server you could simply use WorldEdit to remove/regen the chunks.
I decided to generate map again from the same seed and its awesome. There is only one new tower near spawn... 2 ravines+abandoned mines and 2 solo ravines nearby. Did you change spawn rate of these things?Short answers
Yes.
No.
Change B:Storm_Tornado_grabBlocks in config\WeatherMod\Storm&Tornado.cfg
As a rule we try to prevent any major changes in world gen that break backward compatibility. The only major break we've had so far was when going from Minecraft 1.5.2 to Minecraft 1.6.4. But even then worlds could be carried over if you really wanted to.
Ok, last question here. When ftb launcher is loading minecraft there are many log lines of red text. Many missing textures, block types, etc. Is it normal, or should I be worried?Nope, didn't change anything beyond what you see in the changelog.
The crash report doesn't make it clear to me why your server is crashing. You could try updating MCPC+ to the latest build. You can download it here: http://ci.md-5.net/job/MCPC-Plus-164/
1. This is by design. You should use the rubber trees from Minefactory Reloaded. The IC2 and MFR rubber is interchangeable.Im a little deeper into HDAMP (literally too And i found few problems.
1.Treetap is useless. Rubber trees are not generating from ic2...
2. Some plants from Pam's Harvestcraft base are missing textures/animations/names
3. You should add mod that makes new mobs thaumaturgy compatible
4. Some nei recipes are not working, some are unaccessible.
Is there any video with HDAMP survival? There are so many mods in pack that it's really hard to start develop high tech. basiclly Macerator. Macerator need battery. battery need cable and tin something. Cable need rubber... I found many videos "how to build macerator", on you tube, but all of them are different than version used in pack. Seriously, you need video that show how to surviwe up to first generator/macerator etc...
I'm getting a second opinion on those crash reports and will report back as soon as possible. Would you mind posting a ForgeModLoader-server-0.log of when the crash occurs? You should be able to post it on http://paste2.org if it's too large to attach to the forum.Moved to a Actual I7 machine and we are still getting this crash when someone joins, other then that everything is running fine. I updated MCPC+, or at least i think i did, and we tried disabling some mods to see if that would work. No DICE. I have attached the crash reports this time maybe you guys can help us out, it really does not make sense. I am running this on a physical server i7 core extreme, 8 gigs of ram atc, running latest ubuntu.
Really want to play this modpack, and it's hard to find info about this particular crash.
Cheers,
Would you mind posting a ForgeModLoader-server-0.log of when the crash occurs? You should be able to post it on http://paste2.org if it's too large to attach to the forum.
For the mean time it looks like you are using MCPC+ build 250. You chould try switching to the latest build, currently 259. Although that's not likely to be the cause of your crashes, it also can't hurt to update
http://ci.md-5.net/job/MCPC-Plus-164/
Also you are using OpenJDK. On the HappyDiggers server we use Oracle Java. Mainly because it's faster. It shouldn't matter, but you might try switching to Oracle Java and see if that helps.
Do the crashes occur with every player joining, or just a (few) specific ones? Could it be location specific? Did you try renaming/deleting their player.dat files?