Ummm...How do I make a system where cobblestone and dirt is extracted from my ME Network when there is over a certain amount? I have a quarry running almost all the time so I need a way to extract the excess cobblestone and recycle it.
My solution is to use an export bus with a certain limit on it. When the system has above say... 10k cobble, send to recyclers. You can have either multiple recyclers, each with its own import bus with the same settings, or have one that is upgraded. It depends on how much energy you produce vs. how many resources you have. You could always transition from one to the other as well.
Another way is to use MFR DSUs. 2 billion of a singular item, so essentially an infinite (by all intensive purposes) barrel. DSUs are also programmed to interface with AE storage buses and will interact with AE in a convenient way, should you choose the MFR route.
Yes, totally forgot about that.
Alternatively, you can have a limited storage (like a 4k disk, or a barrel) that is preformatted/attached to your main system. When that fills up, you have the rest of the cobble sent to a separate storage that is feed into recyclers.
It is a bit more involved, and I believe you do have to set priorities. This is what Google turned up:
http://forum.feed-the-beast.com/threads/applied-energistics-priority.18907/
 Also seems inefficient since then you'd have many recyclers always sitting idle. What I did on my old server was dedicate 1 overclocked recycler for each material I wanted to void. Definitely going to go the preformatted drive route this time around.
 Also seems inefficient since then you'd have many recyclers always sitting idle. What I did on my old server was dedicate 1 overclocked recycler for each material I wanted to void. Definitely going to go the preformatted drive route this time around.Sure that works as long as all you need to recycle is cobble. But soon you need a setup for dirt, and one for sand, sandstone, gravel. Atm I am recycling more than 90 unique items.My solution is to use an export bus with a certain limit on it. When the system has above say... 10k cobble, send to recyclers. You can have either multiple recyclers, each with its own import bus with the same settings, or have one that is upgraded. It depends on how much energy you produce vs. how many resources you have. You could always transition from one to the other as well.
->Alternatively, you can have a limited storage (like a 4k disk, or a barrel) that is preformatted/attached to your main system. When that fills up, you have the rest of the cobble sent to a separate storage that is feed into recyclers.
It is a bit more involved, and I believe you do have to set priorities. This is what Google turned up:
http://forum.feed-the-beast.com/threads/applied-energistics-priority.18907/
->I'm pretty sure that soon you will have many more items which you want to get rid of, and then the level emitter solutions is just too big/confusing.
I made an explanation of my favourite setup in this thread:
Ender Chest to Recycler

 
	 
	Because when one item reaches the limit, the export bus controlled by the emitter would start moving all the different items(Prioritizing the first item on the list first, potentially emptying your inventory of all 9 types of items before starting on the one who actually got over the limit).Why won't AE add more slots in the level limiter, if only we could set one to like 5k and put ~10 types in it.
