Crafting Alvearies with Applies Energistics

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TheAccountant_

New Member
Jul 29, 2019
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As the subject suggests (despite the fail misspelling), I'm trying to figure out a method of automatically crafting alveary blocks. What I would like to do:

- Bring all of the product into one centralized location (ME Chest)
- Dispense the following items (3 oak planks, 1 royal jelly, 1 pollen, and 2 beeswax) in one "pack" at a time to a carpenter.
- Once the scented paneling is finished crafting, dispense another "pack"

What are some ideas? I've watched a few tutorials online, but I think there's still something I must be hung up on. What I've got right now is a controller (for the network) hooked to an ME chest. The drive in the chest is formatted for beeswax, royal jelly, pollen, and oak planks to come in only. That's hooked up via a few cable to an ME Interface with a pattern to craft Scented Paneling in the "Processing" slot. In the Export Config slot is 3 oak planks, 1 Royal Jelly, 1 Pollen, and 2 Beeswax. But it doesn't dispense them.
 
why not a interface with a crafting pattern matching the recipe next to the carpenter and a export bus set to craft
 
AE will not input items direct into a carpenter, no matter which side you try everything goes into the crate slot.
 
I was thinking for the thermomomom fabricator and the carpenter, you'd have to do thing manually.

Anyone actually have a solution for AE automated crafting for these two forestry machineseses?
 
AE will not input items direct into a carpenter, no matter which side you try everything goes into the crate slot.
While I have no idea if this is true for the alveary recipe (I've never tried), I do know this is not true in general. A carpenter will definitely accept inputs from AE--that's how I created a bunch of impregnated sticks and impregnated casings. I had an export bus at the top, feeding in oak, and an import bus on the side to get the results.
 
While I have no idea if this is true for the alveary recipe (I've never tried), I do know this is not true in general. A carpenter will definitely accept inputs from AE--that's how I created a bunch of impregnated sticks and impregnated casings. I had an export bus at the top, feeding in oak, and an import bus on the side to get the results.


What version was that because it most definitely doesn't/didn't work.
 
If all else fails, 4 routers with machine filters specifying specific slots for insertion will always work for keeping a stack of each resource in the carpenter. The pattern must still be manually configured ahead of time. If you want an on-demand system you'll need to use level emitters to turn off exporting into the routers once there is a given number of alveary blocks in the network.
 
Well I can tell you it doesn't work in 1.5.2.

Can you clarify what you mean? do you mean that they wont imort to the carpenter or that they don't interface with the crafting I/O?

2013-07-10_202811_zps95549428.png

^^direct import to carpenter
2013-07-10_202744_zps6896a2df.png

^^with I/O device
 
Oh as usual I fall for the "you must have a valid recipe in the carpenter for it to accept input" .........
 
Nah I didn't mean that, remove the recipe (from the carpenter) and try and send logs to it.
 
Well I literally have automated 300+ scented panelings using AE in 1.5.2 Like today and yesterday... Its totally possible to automate the carpenter. I just have it output items into the carpenter one at a time so that all the ingredients have a chance of getting into the carpenter.
 
Are you able to generate some kind of pause so that the system waits before sending in more items, so the carpenter has time to craft the panel? I want to avoid overflow. What is your setup like?
 
I just let the carpenter have tons of wax and wood and leave 1 spot for pollen and 1 spot for jelly. This way as each panel is crafted the AE system replaces the jelly and pollen.
 
Ah. I suppose that's semi automated, at least. Although truthfully, if the system is stocked with wood and wax it could restock those as well... no?