Aetherpirate
New Member
Congrats on your fusion reactor, just starting mine.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
IT LIVES!
![]()
Its got a containment problem, though...I've got a question: the poloidal magnet is currently running at double the minimum speed (512 rad/s), the charge lines on the toroid magnets were blue across the board, and they're getting plenty of coolant. I'm thinking the containment problem is due to the poloidal magnet not getting enough power...would down-shifting the output of an ElC engine running thru superconductors to an auroral battery to 8192 (or maybe 4096, to be safe) rad/s work better at containing the plasma beam?
That depends.Aah, alrighty. I'm running a lot of the setup off of...I think around 4 auroral batteries' worth of output. There's nothing wrong with overcharging, is there?
Caused by the same issue as flying squid and glitchy mobs.Thats just a visual desync.
As long as the charge on each toroid magnet is >=1 (1000 in v10) and... less than 2^31-1 probably, it'll work. You can check it with the hold-tab-for-tileentity-data thing.Aah, alrighty. I'm running a lot of the setup off of...I think around 4 auroral batteries' worth of output. There's nothing wrong with overcharging, is there?
Aah...well, I more meant overcharging the toroid magnets and containment pipes. I've got the solenoid running just fine off an octet of microtubines (32,768Nm @ 512 rad/s). I seriously hate the freaking desync issues Minecraft's got, sometimes. Can't count the number of times I've tried to troubleshoot apparently malfunctioning machinery only to discover later that it was fine, just not synched up.
[ETA]
Well...I now have a different problem. What do I even begin to do with all this power? I could prolly run, like, 8 HP turbines off the steam I'm making, but what do I do with it? I need some kinda crazy-ass future tech, now.
The torque is deliberately omitted both to keep the output on one line and to not do all the math for the player. Indeed, I see any player who is unable - not uninterested, but literally unable - to perform that calculation as having failed a basic entry-requirement test.Can the angular transducer hand-held tool please report the torque as well as power and speed? (The stationary block already does, right?)
There is no such thing as a KiW, any more than you can have a kilogram of mp3, 24-karat cheese, or meter of electric charge. And the KiW/kW has nothing to do with int and long.Are you able to report power in KiW instead of KW? (Is there a routine that returns log2 as a long, instead of as an int?)
Why?
We're not computing in binary 1's and 0's. While we're computing in base 2, ...
There is no such thing as a KiW, any more than you can have a kilogram of mp3, 24-karat cheese, or meter of electric charge. And the KiW/kW has nothing to do with int and long.
The torque is deliberately omitted both to keep the output on one line and to not do all the math for the player. Indeed, I see any player who is unable - not uninterested, but literally unable - to perform that calculation as having failed a basic entry-requirement test.
Such things are planned, but currently they are entirely nonfunctional.I've a request, Reika, if you're willing. Basically, is it possible to add a Minetweaker interface for the drying bed? I ask because there's certain things I'd like to add to its abilities (like turning Mek lithium fluid into lithium dust) since its so easy to work with.