1.0.0: Unable to charge RF version of Modular Armour

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nolaw70

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Jul 29, 2019
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Version:
1.0.0

What is the bug:
It does not appear that anything in this modpack accepts the RF version of Modular Armour for charging. Mekanism Energy Cells, Energy Tablets and Chargepads do not work. Changing the Mekanism config to RF from J does not effect it. It does not appear that an Engineers Toolbox socket configured for charging works either (though I am not sure about that, testing in creative, do not know if I am using it right). Quantum Flux Quibuit cells do not charge them, either. I cannot find anything else that would charge RF items in the modpack.

Mod & Version:
Modular Armour

Paste.feed-the-beast.com log:


Can it be repeated:
Yes

Known Fix:
 
C

chbachman

Guest
Hmmmmmm. Never received this error report before.
No idea what could be going on.
 

nolaw70

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Jul 29, 2019
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I have tried to install Thermal Expansion in the pack for testing, but the while I can create a world, it fails while loading and throws a fatal error. I noticed that ThermalFoundation-[1.7.10]1.0.0-85 is in Daybreaker, which is newer than the the latest version of ThermalFoundation available for download at http://www.curse.com/mc-mods/minecraft/222880-thermal-foundation#t1:other-downloads (ThermalFoundation-[1.7.10]1.0.0-81.jar). No idea if that has anything to do with how RF works. The CoFHCore in Daybreaker is the latest available on Curse (262).
 

nolaw70

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Jul 29, 2019
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If it helps, its not just that it does not work if I place a piece of armour in a slot for charging; I cannot place it in the charging slot (the + sign) of a Mekanism Energy Cube at all, it does not accept it.
 
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chbachman

Guest
Can you test with the latest version? I think I fixed it.

Make sure that you have one of the energy upgrades in the armour, though. Otherwise the cells will reject it, because it doesn't hold any energy.
 

nolaw70

New Member
Jul 29, 2019
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Can you test with the latest version? I think I fixed it.

Make sure that you have one of the energy upgrades in the armour, though. Otherwise the cells will reject it, because it doesn't hold any energy.

Yes, 1.0.11 solved the issue. The issue I had with the version shipped with Daybreaker was the bottom right tab on your right click menu showed the purple and black no texture graphic, and the upgrade tab right above it showed it as well, and included the text "arthropod protection" without a crafting grid. I was unable to create any upgrades because of that. That issue persisted after I had deleted my modpack folder for Daybreaker and downloaded the pack again, so I have no idea what was causing the issue. Thanks!
 
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chbachman

Guest
Yes, 1.0.11 solved the issue. The issue I had with the version shipped with Daybreaker was the bottom right tab on your right click menu showed the purple and black no texture graphic, and the upgrade tab right above it showed it as well, and included the text "arthropod protection" without a crafting grid. I was unable to create any upgrades because of that. That issue persisted after I had deleted my modpack folder for Daybreaker and downloaded the pack again, so I have no idea what was causing the issue. Thanks!
Yeah, I accidentally broke things pretty badly.
 
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