Except there is no win condition, wolves don't know they're wolves, and wolves aren't bad yet.Thus there are wolves...
Except there is no win condition, wolves don't know they're wolves, and wolves aren't bad yet.Thus there are wolves...
AFAIK there is no win condition, so wolves aren't bad yet. In any event, it'd be useless because wolves would just act like any other player.Now I'm confused *rereads*
<snip>
Hmm... Goreae, are there even win conditions yet?
yeah, usual town/mafia conditions.
Yeah, no, I skipped the existing pages because I can't be bothered to read four pages. I was rushed. >.>Um, guys? Did you even read page 2?
The real question now is if there's a wolfkill yet. I guess we'll see in a hour...
It wasn't in the OP.I knew that I read there was still wolf win conditions... so yeah, not sure where trajing got his idea from.
All players are now informed of their role/status condition every night
Add a lynch vote
Build a spaceship
The wolves know who they are.oh, you can post. The wolves have already been notified.
nonono you misunderstand. Roles and wolfishness are hidden by default from everyone except for the person with the role/wolfishness. Wolves also know who the other wolves are. The point of the first statement is to say that "all wolves must reveal themselves" or "all seers must leave the town" simply do not work. For example if you tell the entire world that "hey, everyone with stolen art please return it" but you have no idea who has stolen art or not, then there is no way to punish the people who do not return their stolen art because you have no idea who has said stolen art.I'm gonna perfectly honest. I don't get it. Its silly and its not werewolf. Someone tell me what to do, because no matter how many times I read the rules I'm not clear on what I'm supposed to accomplish.
Also it doesn't help that:
Directly conflicts with :