ahh...It does not pull all of it - nor can it - so it does not allow the pipes to become demagnetized.
I never actually tried it
ahh...It does not pull all of it - nor can it - so it does not allow the pipes to become demagnetized.
Mine do not even connect to fluiducts, so you are using an old version.ok a bit of a problem I've come across while building the reactor (legit), these liquid pipes like so will self-destruct, you can see the water where they were, the middle ones are empty for some reason, and all of them were at 1.6MPa before placing the fluiducts, of which the 4 pipes blew up and the middle ones drained.
on repeated testing, it seems to be that the middle ones are causing a kind of fill loop, where the surrounding pipes take in any fluid from any other pipes, but duplicate it continuously inside itself until eventually breaking 2-to-many ticks later.
@Reika
Indeed so. It appears we've been waiting for fusion power forever. It's been a topic since I was a child, and now I wonder if I'll see it in my lifetime.Now if only we could do this in the real world.
ran across this the other day on the challenges facing fusion as aIndeed so. It appears we've been waiting for fusion power forever. It's been a topic since I was a child, and now I wonder if I'll see it in my lifetime.
At 100 million degrees, for instance, deuterium nuclei have an average velocity of about one million meters per second. Left alone, the plasma would explode to the size of a football field in 0.1 milliseconds
...With a 12% efficiency and stupidly large construction cost per unit power thrown in for good measure.but, as the article concludes, we already use fusion for power, under a different name. solar.
It's also terrible for the environment!...With a 12% efficiency and stupidly large construction cost per unit power thrown in for good measure.
Mine do not even connect to fluiducts, so you are using an old version.
EDIT: Wait, no, the problem is FMP.
I have fixed it.so ie; you going to fix it in 25h?
Did you read the changelog?also have you actually fixed the empty string bug in the boilers after V25?
This has nothing to do with owners or variable names. Strings are used for NBT data. It is how saving things work.how exactly is this even happening though? you shouldn't be using dynamic strings for variable names, nor should boilers have anything along the lines of owner names, and a lot of cases the later uses a player database anyway so you only ever store a single integer...
Then you are ineligible for tech support.reason I ask these things is because mod updating is expensive for me for various reasons, I cant be updating mods every single time a patch comes out.
awesomeI have fixed it.
Did you read the changelog?
also have you actually fixed the empty string bug in the boilers _after_ V25?
This has nothing to do with owners or variable names. Strings are used for NBT data. It is how saving things work.
so is FTB in general, point being?Then you are ineligible for tech support.
I added a try-catch. If that does not catch it, then you will have to wait until 1.7.
Fluids are saved as strings and an int. Strings often are data.NBT variable names are string types, data is not, which is what's confusing me that you have this bug in the first place when names are only meant to be static/constant/readonly anyway...
As the packs come, yes.so is FTB in general, point being?
Because it is the final 1.6 version.though I notice the latest version jumps to V25z, any particular reason for the 'z'?
I am trying to see it and am getting something that is trying to make me dl tapatalk.Was reading an old fashioned magazine and I saw this.
ok that makes more sense, I half forgot about the fluid registry not using IDs, and yea, strings are just integer arrays encapsulated under a different typename (in java that is, other languages use standard ASCII one-byte chars unless you use a special container type)I added a try-catch. If that does not catch it, then you will have to wait until 1.7.
Fluids are saved as strings and an int. Strings often are data.
that's what I figured, hope you have good results through updating to 1.7, last I messed with it was quite a few months back and it was very very broken, however should be at least somewhere close to what 1.6 is like, and most things haven't changed bar naming changes, IDs moved to a world-side dictionary and some render alterations. add any other forge changes I haven't seen yet.Because it is the final 1.6 version.
I am trying to see it and am getting something that is trying to make me dl tapatalk.
Imgur mirror?
So far, not good. 17k errors - a lot of which are simple but irritatingly pointless renames, fortunately - but the code is still an obfuscated mess and I absolutely cannot develop without the ability to load and modify the vanilla code at runtime, something the 1.7 gradle s*** was explicitly designed to prevent.that's what I figured, hope you have good results through updating to 1.7, last I messed with it was quite a few months back and it was very very broken, however should be at least somewhere close to what 1.6 is like, and most things haven't changed bar naming changes, IDs moved to a world-side dictionary and some render alterations. add any other forge changes I haven't seen yet.
I always hated how mojang claims they support modding yet make it as hard as posible. The nature of minecraft makes the code easily visible, so obfuscating it is just taking a royal s*** on mod developers.So far, not good. 17k errors - a lot of which are simple but irritatingly pointless renames, fortunately - but the code is still an obfuscated mess and I absolutely cannot develop without the ability to load and modify the vanilla code at runtime, something the 1.7 gradle s*** was explicitly designed to prevent.
Half of my problems can be blamed on the Forge team.I always hated how mojang claims they support modding yet make it as hard as posible. The nature of minecraft makes the code easily visible, so obfuscating it is just taking a royal s*** on mod developers.
the thing I hate even more is their promise to make a mod API. And they never make it. Instead they give us bunnies (vanilla 1.8)
Bunnies?I always hated how mojang claims they support modding yet make it as hard as posible. The nature of minecraft makes the code easily visible, so obfuscating it is just taking a royal s*** on mod developers.
the thing I hate even more is their promise to make a mod API. And they never make it. Instead they give us bunnies (vanilla 1.8)