What's new in modded minecraft today?

NJM1564

New Member
Jul 29, 2019
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The point was that the TE textures weren't 32x because Faithful doesn't support it yet in 1.7.

What get to work you lazy bum TE has bin out of a hole 2 days now. You had plenty of time to make up a few hundred textures.
Just kidding. :p
 

trajing

New Member
Jul 29, 2019
3,091
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What get to work you lazy bum TE has bin out of a hole 2 days now. You had plenty of time to make up a few hundred textures.
Just kidding. :p
lol, I'm not a texture artist. I need to get someone to do that if I want to get anywhere in modding.
@ThomazM will be getting a PM when I get a finished mod out.
 

dmillerw

New Member
Jul 29, 2019
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r6bYJmH.png
 

momnop

New Member
Jul 29, 2019
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Hello everyone.

@GustoniaEagle Updated Adventurer's Amulets
GustoniaEagle said:
Changelog:
-1.2.0 adds 5 new blocks, that can be used for different purposes.
All of these require a certain pattern of runes around them in order for them to function, so make sure you lay it out properly.

-The 5 blocks are the: Windmakers Vent, the Infernal Incinerator, Floral Garden, Transposing Emitter, and the Aquatic Reservoir.

Just looked back. This has already been posted.
 

Elec332

New Member
Jul 29, 2019
683
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@bdew with an update for NeiAddons
  • Partially fixed TC crafting station (still doesn’t work with attached chest)
  • Port to 1.7.10
http://minecraft.curseforge.com/mc-mods/63352-nei-addons
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And @bdew with an update for Gendustry
  • Added Russian localization (thanks Adaptivity)
  • Fixed crash with IC2
http://minecraft.curseforge.com/mc-mods/70492-gendustry
------------------------------------------------------------------------------
And last, @dmillerw with an update for MineMenu

* Fixed crash bug
http://minecraft.curseforge.com/mc-mods/222378-minemenu
 

Yusunoha

New Member
Jul 29, 2019
6,440
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new day, new update, and today it's neptunepink with Factorization
neptunepink said:
Factorization 0.8.87
  • Czech localizations by golyalpha!
  • Work around for another change that made mirrors stackable
  • Added recycling recipes:
    • LMPs can be slag-furnaced'd
    • Instructions can be smelted into blank instruction plates
    • Logic Matrix <Whatevers> can be smelted into blank logic matrices
  • Lacerators speed up much quicker
  • The LMP clicking/shift-clicking a note block with an LMP will adjust the note up/down, and show its name
  • Jumping off a building and onto a horse will break the lead, if necessary, and give the horse a small speed buff. The buffs will be much more significant if you are jumping off a tall building while holding a weapon or carrying a damsel.
 

DarKnighT_0_9

New Member
Jul 29, 2019
8
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Version 1.4 of my mod, TYNKYN (Things You Never Knew You Needed) is out now. New content added and updated to 1.7.10. The best place to get the information is on the website.

Minecraft Forum Post: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091787-1-7-2-1-7-10-tynkyn-v1-4-out-now-new-augmentation
TYNKYN Wiki: https://sites.google.com/site/tynkynwiki/home

Changelog:
V1.4
·Enchanting System should work with items from other mods now (Thanks XCompWiz again…haha)
·Added Porcupine
·Added Werecupine
·Added Eagle
·Added Villager Books for Railcraft and PneumaticCraft
·Villager Books should now only spawn if the mod they are for is installed. They will still be available in creative.
·Added Boletum
·Added Keen
·Added Augmentation Nexus Block
·Added Augmentation Focus Blocks
·Added Cirrus
·Added 2 Berry Bushes to world generation
·Added 13 Berries
·Hummingbirds shouldn’t spawn in caves/underground anymore.
·Villager Books should now work with BiblioCraft bookcases by default.
·Greatly reduced the spawn rate of Blaze Cane (testing spawn rate was in previously)
·Blaze Cane now only drop rarely.
·Added configuration option “Increased Darkness” The blindness potion effect is applied to the player if they are in light level 5 or lower. This is turned off by default. It was added as a request from 1SDAN on the FTB Forums.
·Added Lamp
·Added Glass Cup and Cup of Milk
·Reworked the spawning of flowers
·Added configuration option to turn off each Random Drop Block
·Added Talc Ore
·Added Botanist Villager
 
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MarvyCZ

New Member
Jul 29, 2019
9
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Today I started working on a new mod: Steve's Metalworking (not everything with name "Steve's ..." must be from @Vswe). I've planned it for over half a year now, but it's still more complex then I thought... And that's only the beginning... So don't expect regular updates or anything. This was just FYI. :)

PS: You can follow me on Twitter to get some updates: http://twitter.com/MarvyCZ :)

PSS: I won't tell you what this mod will be about, because some of you may stole my ideas and than I'd have to cut off that guy's balls and feed my zebra with them... :)
 
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