Tree Breeding (Spoilers)

Discussion in 'General FTB chat' started by Quesenek, Jan 16, 2013.

  1. Carrington

    Carrington Member

    Yea, that's what I've been doing. Ah well.
  2. DoctorOr

    DoctorOr Well-Known Member

    Small necro, but...

    There used to be a list on the old forestry wiki, but that's now removed and not in the new one yet

    forest, plains, ocean, beach, river: normal/normal
    desert: hot/arid
    jungle: warm/damp
    swamp: normal/damp
    ice plains: cold/arid (humidity might be wrong)
    nether: hellish/arid

    The ExtraBiomes are generally what you think they would be.

    If anybody is curious, I got this list of saplings from dungeons prior to the update. They then sat in chests, ignored until recently

    Show Spoiler
    Code:
                            Saplings / Matures / Height / Girth / Yield / Sappiness
    [3 Saplings] Silver Lime: (Normal / Slower  / Ave    / 1x1  / Normal/ Lower)
    [4 Saplings] Mundane Larch (Norm  / Slower  / Ave    / 1x1  / Normal/ Lower)
    [3 Saplings] Hill Cherry  (Normal / Slower  / Small  / 1x1  / Normal/ Lower)
     
    [1 Sapling]  Sequoia      (Normal / Slower  / Gigant / 3x3  / Normal/ Lower)
    [3 Saplings] Teak        (Normal / Slower  / Ave    / 1x1  / Normal/ Lower)
    [5 Saplings] Balsa        (Triple / Slower  / Larger / 1x1  / Normal/ Lower)
    [4 Saplings] Desert Acacia(Normal / Slower  / Small  / 1x1  / Normal/ Lower)
    [8 Saplings] Sweet Chestnut (Norm / Slower  / Large  / 2x2  / Normal/ Lower)
    


    Breeds that are mutated normally are slightly different
    (Bred) Silver Lime: Normal / Fast / Small / 1x1 / Normal / Lower
    (Bred) Hill Cherry: Normal / Fast / Smaller / 1x1 / Normal / "gui.highest"
    (Bred) Common Walnut: Normal / Fast / Average / 2x2 / Normal / "gui.highest"
    (Bred) Teak: Normal / Fast / Small / 1x1 / Lowest / Lower
    Carrington likes this.
  3. ThemsAllTook

    ThemsAllTook Active Member

    Sipiri is the last tree I need to breed, and I've so far been completely unsuccessful in a swamp. I've broken way more leaves than I had to for any other hybrid, so I guess it's time to move to a jungle for breeding this one. Will post back if I'm successful there.
  4. DoctorOr

    DoctorOr Well-Known Member

    I've got a number of trees bred up now, and this is some general observations (Note I'm using Forestry 2.0.0.9, what is in the FTB packs right now is 2.0.0.3. I had to upgrade for an alveary fix, but there are other fixes as well. The update in a few days will update to 2.0.0.10) I'm manually growing trees, and not using farms.

    1) There appears to be no way other than forestry farms to farm fruit without breaking the leaves.
    2) Manually breaking fruit leaves will spawn exactly one fruit every time it is ripe. Chopping down the wood and letting the leaf decay will spawn _several_ fruit per leaf block. Walnut trees can spawn nearly 2 stacks of walnuts if you let the leaves decay. Chestnut will spawn over 4 stacks. Both of my example trees are "default" stats and have not been bred to increased fruit.
    3) The grafter will always, 100%, spawn a sapling for the first five times. It doesn't break until the sixth usage however, and the sixth usage will not spawn a sapling.
    4) 2x2 trees require 4 saplings to bonemeal into growth. I presume 3x3 require 9
    5) When a leaf mutates into a new breed, both "sides" of the sapling will be the new breed, and it will have all the new breed stats. Unlike bees, the only hybrids are saplings that _didn't_ mutate.
    6) The visual indication that a leaf has mutated doesn't update on the client unless you get out of visual range. This means logging out, teleporting far away and back, walking away, or zoning to another dimension and back. This is more than a block-update issue, as placing a block next to the leaves won't work to update them - except if a leaf decays next to a mutated leaf, the mutated leaf will visually update when the other leaves decay.
    7) Exactly identical saplings will not always stack - except if you shut the server down and reload they will start to stack. Unloading the chunk "might" work, but I work in a chunkloaded area. Simply logging out and back will not fix it.
    MilConDoin likes this.
  5. Wow, thanks for that info. Will this also work with the version of forestry in Mindcrack right now?
  6. DoctorOr

    DoctorOr Well-Known Member


    I'd have to look at the exact change log between 2.0.0.3 and 2.0.0.9, but tree breeding works - just some specific bugs may more may not exist.

    Also, MindCrack is upgrading to 2.0.0.10 on Monday. So it's not long.
  7. MilConDoin

    MilConDoin The Bee-Whisperer

    Are you sure? I think I have seen hybrids, where one part freshly mutated. This was back in 2.0.0.2 and is just called from memory a while ago. So maybe my memory is just wrong (very likely).

    So that is the cause, why my trees didn't want to mutate for a while... Good finding!

    The same is true for bees. I once emptied a bee chest and refilled it again, and suddenly I got a few free spaces.
  8. DoctorOr

    DoctorOr Well-Known Member

    I mutate trees with only two trees, one of each side of the intended mutation, and I never get a sapling with only one side mutated. Never. I then tear down both trees and put up two new ones for a new mutation. So I'm going to say that I'm pretty sure.
  9. Zjarek_S

    Zjarek_S Active Member

    You are right. There are also some trees that will grow with a trunk slightly bigger/smaller than analyzer says (but you still need 1/4/9 saplings).
    It is also fixed by putting them in canvas bag and then taking them out, it is a lot easier than restarting server.
  10. DoctorOr

    DoctorOr Well-Known Member

    Yeah, redpower things do unexpected things to NBT tags - which is what differentiates both bees and tree saplings. For example, a sorter will mix together up to 64 entirely different drones, and make them all the same kind. Not an issue when I'm turning them into BNA (although potentially exploitable if I was identifying them, but I'm not) but more serious with tree saplings I'm trying to keep and I'm not going to risk them.
  11. MouseyPounds

    MouseyPounds Member

    I would also like to add that you have to apply the bonemeal to the NW sapling in the 2x2 formation and the center sapling in the 3x3 formation.
    FatalLozenge likes this.
  12. In the new forestry do bees have a more important role in what is cross bred?
  13. NightKev

    NightKev Active Member

    Nope, just the rate at which leaves will mutate (check the bee's pollination trait to see the speed).
  14. Thanks.
  15. Lady_Oolong

    Lady_Oolong Member

    From my work, I'm pretty sure Kapok is also a jungle-only mutation. It's also a somewhat slim chance.

    From playing with things in Creative, I found that Sipiri won't even grow unless it's in a jungle or similar (I think I got it to work in ExtraBiomes Mini Jungle).

    Also, my automated Tropical bee production line gave me a lot of crossbreeds by accident. While Oak and Jungle don't mutate into anything, I did get some nice Apple-Oak specimens that consistently grow to the height of tall jungle trees.

    I'm also trying the Desert Acacia Teak/Balsa cross in a desert (I use a mystcraft age with tiny biomes of jungle, desert and ice plains for related bee stuff).
  16. Zjarek_S

    Zjarek_S Active Member

    Just a small tip. If you go for better traits in trees with 2x2 or 3x3 base, you don't need to use exactly identical saplings for every one of them, only they have to be for the same species. Traits of the resulting tree are decided by sapling placed in bonemeal position.
  17. ThemsAllTook

    ThemsAllTook Active Member

    Makes sense, that's good to know!

    I was playing with chestnut/walnut hybrids yesterday trying to get a chestnut tree with chestnuts that ripened as quickly as walnuts. It seems that sappiness is the attribute you want for this, which is a bit unintuitive. "Matures" is presumably how quickly a tree will grow if you don't bone meal it, and "Yield" is maybe number of fruits/nuts dropped per leaf? Those are my best guesses, but I couldn't find official definitions for all of these things so I'm not completely sure.
  18. DoctorOr

    DoctorOr Well-Known Member

    It's not. I work in an extreme hills and have only traveled so far for the Willow. I dont' have every tree, but I do have the Kapok.

    Of course, I presume the Desert Acacia needs a desert. It's one I certainly don't have yet.

    Spiri is one I don't have so, no knowledge from me.
  19. ThemsAllTook

    ThemsAllTook Active Member

    Oddly, I don't think it does. All of my trees so far have been bred at the intersection of a forest and swamp biome, and I got acacia without any desert being involved. Couldn't get sipiri, so I'll have to visit a jungle for it, but I got all of the others in my forest/swamp location.
  20. Quesenek

    Quesenek Active Member

    I got mine without being in a desert same with kapok and the jungle. Maybe various breeds have a higher chance of mutating if they are in their recommended biomes?

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