So yeah, time for another small "rant" on Ceremonies.
I changed how they work, all the plants in Totemic have been removed, and run off Music now. So to choose the effect, you need to play 4 instruments (So, like 2 beats of a Flute, and 2 beats of a Drum would do a certain effect)
Then when the ceremony has selected your effect, the crazy stuff starts, you have to dance around it (This gives more efficiency on the cost), set things on fire, wear specific armour and also the most important part, play music, the music is what is used to power it, kinda. So it will do the effect when it reaches a certain amount of Musical Melody, and the amount it costs is decreased by the amount of different efficiencies you have.
Now for another part of them, how they are different from things like Witchery's Rites, and Blood Magics Rituals. My ceremonies are based on the idea of build up, as in how ceremonies work in real life (Having the bride walk down the isle is one example ) you play your music, and do all of the other effects so you can have a short burst at the end, doing all the effects and stuff. Compared to BMs rituals, which are based on prolonged effects, and Witchery rites which are half and half.
And now something on the state of Totemic, and about how i hope to get it playable soon.
So Totemic is coming along, major features are there (Totems are coded, Ceremonies are close to finished), but mostily the early game stuff is there (I don't have the Crafting Ceremony coded, which is gonna be a MASSIVE pain, but thats not late game)
I'm currently doing things like finishing up stuff, polishing it, adding in a few things, grabbing texturers to do things, and stuff like that.
Dunno when it will be playable, but i posted a mess around build on twitter earlier, built using the jenkins (Thanks Creeperhost :3)
So yeah, things again!
I changed how they work, all the plants in Totemic have been removed, and run off Music now. So to choose the effect, you need to play 4 instruments (So, like 2 beats of a Flute, and 2 beats of a Drum would do a certain effect)
Then when the ceremony has selected your effect, the crazy stuff starts, you have to dance around it (This gives more efficiency on the cost), set things on fire, wear specific armour and also the most important part, play music, the music is what is used to power it, kinda. So it will do the effect when it reaches a certain amount of Musical Melody, and the amount it costs is decreased by the amount of different efficiencies you have.
Now for another part of them, how they are different from things like Witchery's Rites, and Blood Magics Rituals. My ceremonies are based on the idea of build up, as in how ceremonies work in real life (Having the bride walk down the isle is one example ) you play your music, and do all of the other effects so you can have a short burst at the end, doing all the effects and stuff. Compared to BMs rituals, which are based on prolonged effects, and Witchery rites which are half and half.
And now something on the state of Totemic, and about how i hope to get it playable soon.
So Totemic is coming along, major features are there (Totems are coded, Ceremonies are close to finished), but mostily the early game stuff is there (I don't have the Crafting Ceremony coded, which is gonna be a MASSIVE pain, but thats not late game)
I'm currently doing things like finishing up stuff, polishing it, adding in a few things, grabbing texturers to do things, and stuff like that.
Dunno when it will be playable, but i posted a mess around build on twitter earlier, built using the jenkins (Thanks Creeperhost :3)
So yeah, things again!